Patch Notes May 4th

Arto

You were created by the last brushstrokes of a dying god to restore color and life to the lands. Master an array of abilities and weapons, create more than eighty paint-infused projectile spells, and make choices that will help shape the future of this world.

Hi Painters, Thank you for playing Arto and giving us your feedback. We’ve definitely heard you and have some bigger changes and improvements coming up in the near future. In the meantime we addressed some common complaints: [h3]What’s new?[/h3] • Added full controller support for interactables, including dialogue choices and menus. • Added a tutorial message about boss’ health bars, making players more aware of those hidden objects in boss arenas. • Added GOG achievements. [h3]What’s changed?[/h3] • Modified the map tutorial message to let you know that you can zoom in and out on the map. • Fade out dialogue messages when entering menus to avoid obscuring them. • Added a buy button to the upgrades screen to make navigation easier. • Improved camera angles during conversations with side quest NPCs, making the conversations feel more dynamic and engaging. [h3]What’s fixed?[/h3] • Fixed a common bug in which Liv would get stuck on something in the ground forcing you to dash, such as the gates in the Dark Realm, or the elevator entrance in Lichtenstone’s domain. • Fixed several walls in Outrun city that made it possible to clip out of bounds. • Fixed the BBK quest reward, which was previously disproportionately high compared to other quests. • Sfx and audio improvements to enhance the overall immersion and atmosphere of the game. We hope these changes and fixes make your Arto experience more enjoyable! Let us know if you have any further feedback or suggestions.