Patch Notes August 7th

Arto

You were created by the last brushstrokes of a dying god to restore color and life to the lands. Master an array of abilities and weapons, create more than eighty paint-infused projectile spells, and make choices that will help shape the future of this world.

Hi Painters, Thank you for your continued feedback as we strive to make Arto the best game it can be! What’s new? • The intro cutscene is now skippable • Added a slew of new camera angles to conversations with various NPCs • Synthwave posters have new flavor text • Nanga dragon quest has new objectives and is fixed • Saved data now displays the date when you last played What’s fixed? • Camera will no longer zoom in and out when screen shake is disabled. This should hopefully make Arto more accessible • Ava music bug is fixed • Various map icons are more precise and map-related bugs are fixed • Weapons properly fade when Liv is behind objects • Elephume animations fixed • Synthwave oeuvre texture fixed • “Fulfilling a prophecy” missing objectives fixed What’s changed? • The checkpoint menu no longer requires a second interaction with a canvas. We realized that some players miss out on upgrades altogether, or until they accidentally interact with a canvas. Hopefully, now buying upgrades will be more intuitive • Interact button can be used to skip conversations As always, we hope these fixes and changes make your Arto experience more enjoyable and we hope to hear more from you!