Patch Notes - July 2024 - 1.6.0

Astral Ascent

Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.

[img]{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif[/img] ⭐[i][b]Changes inspired by our community![/b][/i] [h2]Major Features[/h2] [list] [hr][/hr][*][b]New Playable Hero - Yamat (PAID DLC): [/b]16 new unique spells - summons powerful wild creatures, spinning giant blades and more! Pixel Art hand-drawn cinematic animation! Signature Spell - Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies. 37 Associated Perks to modify her Signature Spell 3 Weapons types for different play styles Dark Energy Fists - close range quick attacks of dark matter unleashing flaming magical creatures Two-Handed Dark Sword - longer range powerful slash that can hit several enemies at once Dark Bow - shoots from afar and shower enemies with arrows 9 Weapon Passives - Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter, New Papa Yalee Stories - 4 new stories to learn more about the mysterious Yamat 1000+ new lines of dialogue between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese Pixel Art ending screen - a new ending has been added to the game for Yamat! [hr][/hr][*][b]New Playable Hero - Yamat (Free Content): [/b]See Yamat hanging out in the Garden Collect and use 2 Yamat Echoes during the runs Fight Yamat's Shadow Clone [hr][/hr][*]We now start with 2 base Aura slots instead of 1 with a maximum of 5 instead of 4 with Zim-Zim upgrades to create more synergies [hr][/hr][*][b]Auras: [/b]Added 23 new astral auras: - Fire Propellant - Homing Ember - Careless Wispers - Shrineless Flame - Heatseeker Shield - Sickening Spark - Weaponized Conduct - Sleety Cloud - Magnetic field - Power Line - Glacier's Fall - Ice Pick - Snow Day - Cold Sap - Icarus Slime - Icy Shiv - Burn Your Idols - Sparkling Stars - Maddening Darkness - Disorienting Weapon - Bigger Body Initiative - Blade Dance - Cast Off [hr][/hr][*]You can now meet up to 4 Zodiacs per run in the Andromeda's Bar, 1 new is added per world there instead of having always 2 Zodiacs there [/list] [h2]Small Features[/h2] [list] [hr][/hr][*][b]Yalee Kingdom: [/b]Increased astral auras spawn chance in Yalee kingdom and added 3 reroll possibilities (unlocked with progression) [hr][/hr][*][b]Echoes island: [/b]Yalee for resets allows 3 rerolls instead 1 [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ [b]Effects: [/b]Fireshield: If it's already active, creates a pulse that applies 2 Burn Ignition: If the target is already ignited, apply 2 Burn Reduced Combustion damage [hr][/hr][*]Icons are displayed previewing the Zodiacs inside Andromeda's bar [hr][/hr][*]Added new icons displaying Aura's current, and upgraded version, effect affinities [/list] [h2]Balancing[/h2] [list] [hr][/hr][*][b]Auras: [/b]Spinning Spirit: Reduced Ravaging Spheres CD from 15 to 10 seconds Multi-Purpose Barriere: Reduced CD from 36 to 18 seconds Ring Of Sol: Reduced Fireshield CD from 18 to 10 seconds Incandescent Rain: Reduced CD from 12 to 6 seconds Raw Force: Increased combustion damage from 50% to 75% Piercing Surprise: Reduced Freezing needle CD from 2 to 1 seconds Sudden Frostbyte: Reduced Aqua ball CD from 3 to 1 seconds Snow Amulett: Reduced critical hit from 20% to 10% Ignited Scar I, II and III: Added 6, 5 and 4 seconds on Ignition from critical hits Sorcerer mantle: The effect now only triggers when there are enemies nearby to avoid the mana exploit Blinding Comet: Increased magma number from 3 to 6 Blazing Scars III: Added 100% to regen man but with a 4 seconds of CD [hr][/hr][*][b]Passives weapons: [/b]Added mana regen on the weapon passives - Ayla Lunar Dagger :Parting gift - Ayla Moonlight blade: Starfire - Kiran Raging fist: Flower power - Octave Pistor Vocatis: Coniicio Iocor - Octave Pistor Vocatis: Priora Signa - Octave Magnum Cupitere: Seco Verbera - Octave Magnum Cupitere: Anima Vampiris - Calie Polytechnical Gems: Aerial Strike - Calie Service Spear: Wolf Hole - Calie Service Spear: Homing Spear Added a reactivation CD for the weapon passives: - Ayla Moonlight blade: Ray of light - Kiran Raging fist: Double tap - Kiran Burning Bo: Magnetic Personality - Octave Exterminatum Exemplaris: Fragor mortis - Improved cast speed for the passive ""Judgment cut"" - Increased damage for the passive ""Santôryû"" Reduced the unlock condition for the “Hunter X Hunger” passive from 100% to 75% attack speed Reduced the unlock condition for the ""Homing Spear"" passive from 60% to 45% critical - Octave Priora Signa: orbs spawn closer to the ground to hit more enemies Weapon Passives should not be appearing in special rooms anymore [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Thousand Knives spell now attack faster enemies [hr][/hr][*]Pisces Clones (Zodiac Spell) now has a bigger hit range [hr][/hr][*][b]Spells: [/b]Reality distortion: Increased cast speed Water bubble: Projectiles now only activate if enemies are visible Topaz Gladius - Guardian: Sword now only activate if enemies are visible N°686 Hidden Dirks : Projectiles now only activate if enemies are visible Pisces Zodiac spell: Increased clones explosion size and damage [hr][/hr][*][b]Echoes: [/b]Zimzim-Laugh: The effect now only triggers when there are enemies nearby to avoid the mana exploit Ayla's Flashing Knives: Projectiles now only activate if enemies are visible Calie's Sigil Weapons: Projectiles now only activate if enemies are visible [hr][/hr][*][b]Shadow clones: [/b]Octave: Added a hit cd when he does his spinning attack [hr][/hr][*]Zim-Zim Laugh echo (infinite mana) now needs a valid enemy in sight to trigger to avoid exploits [/list] [h2]Level Design[/h2] [list] [hr][/hr][*]Shadow clones can no longer spawn in world 1 [/list] [h2]Music & SFX[/h2] [list] [hr][/hr][*]Added sounds on missiles effect [hr][/hr][*]Increased sound when a passive weapon is equipped [/list] [h2]Interface[/h2] [list] [hr][/hr][*]Added new icons in the glossary for Combustion, Spark and Frostbite [hr][/hr][*]You can now see the telescope bonus in the interface [hr][/hr][*]Improved texts colors of main menu and options for better readability [hr][/hr][*]New ""Additional Content"" for DLCs on Main Menu [/list] [h2]Visuals[/h2] [list] [hr][/hr][*]Better readability on Invincible Clones [hr][/hr][*]Added an easter egg in the hub [hr][/hr][*]Elliptic Rose and Amethyst shadow colors have been changed to visually fit better with the main color [hr][/hr][*]Added effect icons under aura loot for better feedback (colored for current effects and gray for next rarities) [/list] [h2]Narrative Design[/h2] [list] [hr][/hr][*]Name achievement ""Guardian Angel"" renamed to ""Zodiac Angel"" because there was 2 achievements ""Guardian Angel"" [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ French typos fixed [/list] [h2]Bug Fixes[/h2] [list] [hr][/hr][*]Amount of owned Sun pieces would not display while near a Yalee to reset Echo in the Echo Isles. [hr][/hr][*]If you were dashing and launched a spell or signature spell you would still be considered as dashing resulting of being able to go through fire dash portals [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Meeting your Zodiac Sign during runs achievement from Sier Bapy was not giving Sun Pieces the first reward [hr][/hr][*]You could damage boss before fight starts [hr][/hr][*]Some enemies you cannot target could have armor points visible [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Calie Spell Deadly Connection would sometimes not work during fps drops [hr][/hr][*]Velocity attack speed % was wrongly displayed (no change to the behavior) [hr][/hr][*]World 3 water elemental enemy could often get into walls and ground, its behavior has been reworked to fix the issue [hr][/hr][*]In co-op, during Scorpio Challenge, Scorpio would sometimes not target the player making the challenge [hr][/hr][*]Octave Rocket Launcher target could remain in hub if you select him then select another character [hr][/hr][*]Ophiuchus now summons correctly Taurus and Pisces in Phase 2 [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Rosewood color was displayed grey on shadow colors [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Portraits of Heroes at the Memory Library were not displayed correctly since 1,4 [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Ruby Spear - Domination spell could set enemies in walls [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ Leo could fall out of borders while doing his jump attack with the axe [hr][/hr][*][i][b][u]community inspired[/u][/b][/i] ⭐ It was possible to get stuck out of the level screen by spamming inputs at start of some layouts [/list] - The Hibernian Workshop Team [list] [*][url=http://discord.gg/hibernian-workshop][b]Discord Server [/b][/url] [*][url=https://twitter.com/HibernianWS][b]Twitter Account[/b][/url] [*][url=https://astral-ascent.backerkit.com/hosted_preorders#store][b]Official Store[/b][/url] [/list]