Patch notes for version 102

Heroes of Hammerwatch

Heroes of Hammerwatch is a rogue-lite action-adventure. Explore and battle your way through procedurally generated levels on your own or with up to 3 friends.

[h2]New features[/h2] [list] [*] Added two new drinks: The Smirking Shopkeep and Snake Blood. [*] Added cats and dogs as new companions. [*] You can now travel between the different hub areas with a travel service. [/list] [h2]Various Changes and Fixes[/h2] [list] [*] A lot of tweaks to enemy NG+ skills. [*] Flaming Hounds: The projectile now loses more of its forward momentum when colliding. [*] Branding Ward: Increased trigger and explosion radius slightly. It should now trigger more easily on bosses. [*] Gladiators Net: Lowered proc chance from 20% to 10%. [*] Archives floors are now a bit bigger, but doesn't get as affected by larger size modifiers. [*] Removed Magic Furnaces from mines. [*] Fix for multiple Vampire Lord bestiary entries. [*] Fix for Vampire Lord not spawning if you hadn't picked up any crosses. [*] Fixed Fancy Plume allowing item duplication in dungeon stores when reloading. [*] Dungeon and Arena settings UI now has a slider, when hovering over the NG value, for changing the level. [*] Fix for dungeon settings UI always being available once you complete either campaign. [*] Speedrun UI now supports all dungeons rather than just Forsaken Tower. [*] Crash fixes. [*] Performance improvements. [/list]