Patch Notes for Steam - Apr 13, 2022

Nobody Saves the World

Transform from a featureless nobody into a SLUG, a GHOST and a DRAGON in this new take on Action RPGs from the creators of Guacamelee! Discover 15+ distinct Forms, mix-and-match their abilities, clear evolving dungeons and... SAVE THE WORLD!?

New Feature: Local Co-op support added. Change how controllers are assigned using the new Assign Controllers screen, accessed via the Controls menu New Feature: Full Japanese language support Performance: Lighting and graphical effects have been updated to help improve performance on slower machines Performance: Some art pieces with small amounts of alpha have been set to use binary alpha. Other art pieces with large amounts of alpha have been “cut out” to reduce overdraw Improvement: Added reminder of how to lock direction to the archery range challenge Improvement: Minor tweaks to text in the opening parts of the game, to improve onboarding of new players Bug fix: Fix to stop players from entering Secret Corp. dungeon without first opening the Star Door Bug fix: In multiplayer, familiars could sometimes freeze when the player who summoned them died Bug fix: Improve the selection of teleporters when the map is at farther zoom levels Bug fix: Some ability cooldowns could be reset by using quickswap Bug fix: Quick swapping while using Tempest Barrage ability could cause the player to become stuck in a slow walk Bug fix: Familiars could sometimes leave a blocking hull behind when they died Bug fix: Fixed Moletopia dungeon hud popup not appearing in some circumstances Bug fix: Nostramagus Museum dungeon quest had incorrect icon Bug fix: Cool Witch’s “!” icon would sometimes not clear after beating her in the race Bug fix: Plugged several small gaps in level geometry that players could fit into with small forms and potentially become stuck Bug fix: Fix to Dark Nest arena to prevent second player from dying when spike walls were raised Bug fix: Fixed Marty Joe tutorial scenes where second player could die on spike walls Bug fix: Fixed players getting teleported when they changed forms within Octavia’s lab Bug fix: One player entering or exiting an interior just as the other player initiated a conversation/cutscene could break the cutscene in some circumstances Bug fix: Improved the way “Boo” ability draws with respect to other objects in the world Bug fix: Fix for some NPCs being pushed by certain enemy attacks Bug fix: Dungeon mods text could overlap dungeon title info in some languages Bug fix: Purchasing all items from the second page of the Shop could cause a crash Bug fix: Adjusted hulls on the Cauldronator 2600 so that larger forms can get on and off it more easily Bug fix: Using the “Steele Plated” passive during Laura’s final Knights Guild quest could cause the game to crash Bug fix: Fixed issue with thieves guild questline becoming incompletable if player died or quit between providing the password and collecting their stars Bug fix: Fix for “Nobody Saved the World” achievement not popping for some users Bug fix: Fix for total playtime calculation not being correct in some situations Bug fix: Fixed possible soft lock in the final Thieves Guild quest Bug fix: Client was unable to quit the game when certain tool-tips were on screen. They can now open the pause menu to quit in this situation Bug fix: Blocked off Dark Expanse side quest area once it has been completed Bug fix: Fix for players becoming permanently blocked from entering the Clank dungeon Bug fix: Fix for rare crash when fighting the Secret Corp final boss Bug fix: Fix for potential game freeze when using the teleporter in the Dark Nest dungeon