This patch is mostly focussed on upgrading the internal SDK and fixing some issues for the Tilt Five version of the game, as well as some general issues.
[b]Features[/b]
[list]
[*] Upgraded Tilt Five SDK version
[*] Added an infographic with recommended playing pose for Tilt Five
[*] Added a brightness slider for Tilt Five
[/list]
[b]Bug-Fixes[/b]
[list]
[*] In rare occasions, weapons and other pickups were able to spawn "too high" for the player, making them inaccessible. This is now fixed.
[*] You're no longer able to pause the game during introductions of enemies, weapons and such, which resulted in an overlap of the pause menu while running the game
[*] When pausing the game, without giving any further input and then Alt+Tab to another program and then back into the game, the pause menu was auto-closing and the game continued. It now stays paused as it should.
[*] Improved stability of input devices on Tilt Five: Previously, the priority and order of devices used hasn't been great for Tilt Five, for instance when connecting a controller but playing with the wand, you saw wrong iconography for controls. Additionally, the input of the wand has not always been registered correctly, which should be fixed as well.
[/list]