Hey, today I have fixed some bugs and made a couple of adjustments.
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[*] Bug Fix: fixed potential for offscreen player to walk off a ledge and be killed during the credits sequence
[*] Bug Fix: fixed the aquarium generator room relocking if you previously completed it, saved, loaded and re-entered the room
[*] Bug Fix: under certain circumstances the player could spawn on the lower floor of the aquarium generators after completing the sequence on the upper floor
[*] Bug Fix: an animation for the cutscene after the 2nd boss did not play correctly
[*] Bug Fix: towards the end of the 3rd level it was possible to block progression by speaking to the eyesore, saving and loading again before passing the eyesore (he would not reopen his eye). If you have encountered this issue you’ll be able to load your save and the eyesore will reopen the next time you speak to him
[*] Bug Fix: under certain circumstances the repenting demon could be spoken to when he was not visible
[*] Adjustment: updated collection message for artifacts in the final area
[*] Adjustment: the 2nd boss is a little more forgiving with slight adjustments to delays before/after attacks
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Note: I will be looking at additional combat adjustments after handling the important bugs that have been raised. This one is not a massive change for the 2nd boss but you will have a little more time to react.
I would also like to thank the Japanese players who are discovering our game. One fan has kindly been in touch to report some localisation issues which I have included fixes for in this patch.
[list]
[*] Localisation (Japanese): Fixed an issue where the “Perfect!” text for enemy weak point combos did not display correctly.
[*] Localisation (Japanese): Fixed an issue where a broken style tag would be displayed when trying to buy an item you didn’t have enough currency for
[*] Localisation (Japanese): Fixed an issue on the final stats screen where the main heading would overhang the length of the screen
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Thank you
Tom