Patch Notes for 1.0.8

Horticular

You have been magically summoned by mysterious gnomes to restore a long-lost garden. Attract adorable animals, build a lush environment, and immerse yourself in this relaxing garden-builder. Will you manage to reclaim the wasteland or succumb to a looming corruption?

This patch's main purpose is to roll out more robust error reporting, as there is still at least one unsolved crash in the wild. That said, there are some small goodies included: [b]Changed[/b] [list] [*] Overhaul to crash reporting and internal logging, especially around start-up. Errors will now be caught for reporting even earlier, and a bespoke live launch log was added for fatal crashes that normally prevent error information from being written. [*] Launcher optimized to not read crash data unless a crash was detected, thus exiting faster on normal usage. [*] Crash reports now include the program exit code. [*] UI spinners now have a bespoke and larger icon. [*] Mod category pages now show a spinner when loading. [*] Mod actions can now be exited by right-clicking the mouse. [*] Snail wander distance decreased. [*] Poison no longer deals 1 damage upon immediate ingestion to not overly punish the player. This is especially important for any future animals (or mods) that only have 1 heart. [/list] [b]Fixed[/b] [list] [*] Keeper's Paradise now advances when corruption is disabled via the inhibitor item. [*] Keeper's Paradise would not reset the streak properly when having decay after starting the quest during an existing streak. This meant that you'd have to work your way back to the previous streak + 5 to beat the quest. [*] Product year was outdated and hardcoded in the credits. [*] Minor issues with the Beetle textures. [*] Creatures no longer get sick in creative mode when ingesting poisonous items. [/list]