Patch Notes for 1.0.6

Horticular

You have been magically summoned by mysterious gnomes to restore a long-lost garden. Attract adorable animals, build a lush environment, and immerse yourself in this relaxing garden-builder. Will you manage to reclaim the wasteland or succumb to a looming corruption?

Heading into the weekend, it seems like a good idea to get the latest fixes and small improvements out! We're still investigating a rare crash when the game launches. It seems to be fully related to Audio setups, and we're currently testing an experimental fix. Reach out if you experience the issue and would like to help try out the fix! [b]Added[/b] [list] [*] Tiny [b]rare[/b] easter egg to the Hortic Day. [/list] [b]Changed[/b] [list] [*] Creature health is now visible when using the magic tool. This includes when you're charging a spell that will affect creatures but not spells that won't. [*] Unfriendly corrupted now show a different heart to make it easier to distinguish friend from foe. [*] Item see-through effect is now slightly larger. [*] Achievement description has been made clearer for Party Vexer. [/list] [b]Fixes[/b] [list] [*] Sound settings did not persist when playing in German. [*] Singing stones no longer stack things on top, but they can now be stacked on things. [*] Removed chance of getting double Rory entries in the Hortic Day. [*] Fixed rare crash during the ranking part of the Hortic Day. [*] Fixed crash that sometimes happens when interacting with a lightning rod on the world border. [/list] [b]Modding[/b] [list] [*] Fixed ModMaster slow page opening when running through Steam on Linux. [/list]