Patch ER_EA_1.2 is now available.
Thank you so much to everyone who has played and reported issues in #neat-er-discussion on our Discord and here on the Steam Community forums. In this update the Laser Mode has received a significant input rework, many minor bugs have been fixed, textures have been updated for the SPIDER and the operating room has received a massive visual overhaul.
There is plenty more to come!
- Sunscorched Studios
[img]{STEAM_CLAN_IMAGE}/43228296/58726f53dad78d4aecc4a35658f2268a5ec0dbc7.png[/img]
[list]
[*] Updated Unreal Engine to 5.1.1.
[url=https://forums.unrealengine.com/t/5-1-1-hotfix-released/765638]https://forums.unrealengine.com/t/5-1-1-hotfix-released/765638[/url]
[*] Updated NVIDIA DLSS to 3.1.1
[url=https://forums.unrealengine.com/t/5-1-1-hotfix-released/765638]https://forums.unrealengine.com/t/5-1-1-hotfix-released/765638[/url]
[*] Fixed debugging information being displayed on start-up.
[*] Fixed returning from options > graphics sub-panels resulting in incorrect prompts being displayed.
[*] Fixed ability to 'glitch' out inspection scenes by spamming inputs.
[*] Fixed reported odd yaw rotation behaviour.
[*] Fixed rapidly swapping between 'Camera' and 'Sample' mode would cause equip animation to reset.
[*] Fixed the 'Sample' mode laser detaching from the injector, when not looking at the operating table.
[*] Fixed Sample Mode to Scanning Mode not triggering XRAY visuals.
[*] Fixed Automatic Mode Switch to Default not correctly clearing Scanning Mode VFX.
[*] Fixed inspection scenes not switching current mode back to Default mode.
[*] Fixed the ability to pause being enabled in transition / fade to black screens.
[*] Fixed various subtitling inconsistencies and errors.
[*] Fixed various menu tooltip inconsistencies and errors.
[*] Fixed various model and layout inconsistencies in the ER room for both operations.
[*] Fixed initial codec timestamp not being 0:00.
[*] Fixed duplicate audio options.
[*] Fixed unable to conclude observations if all possible POI's found in OP1.
[/list]
[img]{STEAM_CLAN_IMAGE}/43228296/3c6ffd082e4c92218a8fb7848994e3edec05d8e0.png[/img]
[list]
[*] The Mode Switch system now switches to Default / Camera mode then locks the previous mode.
This resolves some minor visual UI issues.
[*] Zoom in / out now moves the Laser arm, so that it's always in camera.
[*] The Laser now follows the crosshair rather than being indepently aimed.
[*] Traversal is now enabled in Laser Mode.
[*] Pitch & Yaw is now enabled in Laser Mode.
[*] The Laser diode now spins up during firing.
[*] The Laser mode now blends from animation to gameplay in a smoother fashion.
[*] Additional achievements now unlockable.
[/list]
[img]{STEAM_CLAN_IMAGE}/43228296/c4dcc8f07c4711ad4acc275b6314c88c68852555.png[/img]
[list]
[*] Updated SPIDER robot textures & materials.
[*] Updated ER room materials, textures & decals.
[*] Updated ER room lighting & lighting sequences in both operations.
[/list]