Patch ER_EA_1.2 is now available. Thank you so much to everyone who has played and reported issues in #neat-er-discussion on our Discord and here on the Steam Community forums. In this update the Laser Mode has received a significant input rework, many minor bugs have been fixed, textures have been updated for the SPIDER and the operating room has received a massive visual overhaul. There is plenty more to come! - Sunscorched Studios [img]{STEAM_CLAN_IMAGE}/43228296/58726f53dad78d4aecc4a35658f2268a5ec0dbc7.png[/img] [list] [*] Updated Unreal Engine to 5.1.1. [url=https://forums.unrealengine.com/t/5-1-1-hotfix-released/765638]https://forums.unrealengine.com/t/5-1-1-hotfix-released/765638[/url] [*] Updated NVIDIA DLSS to 3.1.1 [url=https://forums.unrealengine.com/t/5-1-1-hotfix-released/765638]https://forums.unrealengine.com/t/5-1-1-hotfix-released/765638[/url] [*] Fixed debugging information being displayed on start-up. [*] Fixed returning from options > graphics sub-panels resulting in incorrect prompts being displayed. [*] Fixed ability to 'glitch' out inspection scenes by spamming inputs. [*] Fixed reported odd yaw rotation behaviour. [*] Fixed rapidly swapping between 'Camera' and 'Sample' mode would cause equip animation to reset. [*] Fixed the 'Sample' mode laser detaching from the injector, when not looking at the operating table. [*] Fixed Sample Mode to Scanning Mode not triggering XRAY visuals. [*] Fixed Automatic Mode Switch to Default not correctly clearing Scanning Mode VFX. [*] Fixed inspection scenes not switching current mode back to Default mode. [*] Fixed the ability to pause being enabled in transition / fade to black screens. [*] Fixed various subtitling inconsistencies and errors. [*] Fixed various menu tooltip inconsistencies and errors. [*] Fixed various model and layout inconsistencies in the ER room for both operations. [*] Fixed initial codec timestamp not being 0:00. [*] Fixed duplicate audio options. [*] Fixed unable to conclude observations if all possible POI's found in OP1. [/list] [img]{STEAM_CLAN_IMAGE}/43228296/3c6ffd082e4c92218a8fb7848994e3edec05d8e0.png[/img] [list] [*] The Mode Switch system now switches to Default / Camera mode then locks the previous mode. This resolves some minor visual UI issues. [*] Zoom in / out now moves the Laser arm, so that it's always in camera. [*] The Laser now follows the crosshair rather than being indepently aimed. [*] Traversal is now enabled in Laser Mode. [*] Pitch & Yaw is now enabled in Laser Mode. [*] The Laser diode now spins up during firing. [*] The Laser mode now blends from animation to gameplay in a smoother fashion. [*] Additional achievements now unlockable. [/list] [img]{STEAM_CLAN_IMAGE}/43228296/c4dcc8f07c4711ad4acc275b6314c88c68852555.png[/img] [list] [*] Updated SPIDER robot textures & materials. [*] Updated ER room materials, textures & decals. [*] Updated ER room lighting & lighting sequences in both operations. [/list]