Patch ER_EA_1.1 is now available.
Thank you so much to everyone who has played and reported issues in #neat-er-discussion on our Discord and here on the Steam Community forums. There will be more updates like this one in the coming weeks, and once everything is stable we'll be expanding the current gameplay mechanics for the two playable operations.
- Sunscorched Studios
[img]{STEAM_CLAN_IMAGE}/43228296/fc1d9ed335cca9075b581e983c5fc3678c359411.png[/img]
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[*] Added pause menu with unique ambience.
[*] Display mode option now functional (Borderless, Fullscreen, Windowed).
[*] Refresh rate option now functional (30, 60, Unlimited).
[*] Gamma option now functional (1.5 > 2.5 - Default 2.2).
[*] Split graphics options panel into multiple panels.
[*] Added HUD configuration menu.
[*] Main menu UI consistency pass (font, size & spacing).
[*] Added loading screens with intermission audio logs.
[*] Added operation complete loading screens.
[*] Added gameplay feature not yet complete to previous fade to black screens.
[*] Added padding to the action prompt menus individual prompts
[*] Removed UI animations that were causing focus faults.
[*] DLSS is now a toggle and quality is driven by screen % option.
[*] Reset to default in accessibility panel now updates subtitle preview.
[*] Reset to default now re-enable subtitles.
[*] Reset to default now enables all settings.
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[img]{STEAM_CLAN_IMAGE}/43228296/58726f53dad78d4aecc4a35658f2268a5ec0dbc7.png[/img]
[list]
[*] Fixed game not starting in fullscreen windowed. Default is borderless.
[*] Fixed loading screen not allowing full log to play.
[*] Fixed Pineapple bleeding, juice now comes out of Pineapple.
[*] Fixed Pineapple XRAY growth shown at cutting stage.
[*] Fixed incorrectly formatted tutorial prompts.
[*] Fixed incorrect HUD Operation Information text for OP0.
[*] Fixed Sample mode animation not playing in rare circumstances.
[*] Fixed Sample mode laser triggering deform animations.
[*] Fixed Sample mode laser casting shadows.
[*] Fixed misc. UI graphics displaying off-center.
[*] Fixed SPIDER idle animations not playing.
[*] Fixed XRAY mode growth visible in Cutting mode.
[*] Fixed partial XRAY materials on Zhao when switching between modes quickly.
[*] Fixed Zhao Feng's hair not appearing or rendering within torso.
[*] Fixed gore strands and rib cage stubs not appearing.
[*] Fixed rapidly entering credits causing them to skip and overlap.
[*] Fixed main menu ambience not restarting after exiting credits.
[*] Fixed Analysis Console not appearing if rapidly interacting with POI's.
[*] Fixed 'twisted' arms during back inspect animation.
[*] Fixed Most menu options have the last characters cut off
[*] Fixed Graphics & Access now have correct action bar prompt
[*] Fixed Sliders now snap with mouse but not in as janky of a way
[*] Fixed Ray-Tracing and Lens Flare options have very poor mouseover detection when using M/KB.
[*] Fixed thigh POI's not being interactible with.
[*] Fixed DOF not focusing.
[*] Fixed `Reset to default` not displaying icon in keyboard mode.
[*] Fixed a certain hidden achievement not unlocking ;)
[/list]
[img]{STEAM_CLAN_IMAGE}/43228296/eeae1bf87497f0eec0a56d10c69d11d437106234.png[/img]
[list]
[*] Epilepsy warning added.
[*] Content warning added.
[*] EARLY ACCESS disclaimer added.
[*] Recommended Input disclaimer added.
[*] Implemented a HUD scale option in the configuration menu (0.5x - 1.5x).
[*] Removed hold controls.
These splash screens require a key to be pressed to proceed initially.
All subsequent playthroughs will fade these out automatically and some will not show again.
[/list]
[img]{STEAM_CLAN_IMAGE}/43228296/3c6ffd082e4c92218a8fb7848994e3edec05d8e0.png[/img]
[list]
[*] Added Objectives Tracker.
[*] Removed hold controls.
[*] Implemented key anti-rollover for mode selection (now prevents any 2 keys being pressed at the same time).
[*] Enabled Steam Rich Presence (Steam will now display what you are doing in game).
[*] Initial Steam Cloud support has been added. Future operations progression will now sync.
[*] Implemented configurable UI colours.
Currently these are: Red, Green, Orange, Yellow & Blue.
[*] Added additional tutorial prompt to explain how to switch to Cutting mode.
[*] Significantly improved tutorial removal timings & reliability.
[*] Analysis Console now scrolls automatically when text exceeds bounds.
[*] Analysis Console now automatically hides when the stage progresses.
[*] Analysis Console now appears after the inspect animation has completed.
[*] Analysis Console Dismiss input has been rebound from ESC to RMB / Face Button Right.
[*] Analysis Console now aligned to centre-left instead of centre-top of screen.
[*] Analysis Console now shows custom medical text.
[*] Altered the inspect dialogue line variations to fit better.
[*] Switching to cutting mode is now used to activate the chest cut, not a POI.
[*] Cutting mode is automatically locked after use.
[*] Crosshairs hidden in Sampling & Cutting mode.
[*] Updated Steam Page minimum and recommended system requirements.
[/list]
[img]{STEAM_CLAN_IMAGE}/43228296/c4dcc8f07c4711ad4acc275b6314c88c68852555.png[/img]
[list]
[*] Added High DPI support.
[*] Added camera post processing (fisheye & grain).
[*] Added back curved gameplay UI (separate from Main Menu).
[*] Added pause menu post processing.
[*] Removed inspect animations "reloading visual systems" screen, now seamless.
[*] Added SPIDER idle animations.
[*] Added prompt to switch to laser mode in the tutorial.
[*] Updated Pineapple textures.
[/list]