Patch Notes:EA_V1.0P926.1.45

Rune Coliseum

A deck-building roguelike game with unique semi-real-time combat system. Step into the shoes of an ancient gladiator and do your best to survive in the coliseum. Combine various skills and equipment, develop your own fighting style, and defeat all the enemies to become the next champion!

EA_V1.0P926.1.45 Version Update Summary: Bug fixes Deployment of cloud save feature Redesign of some beginner guide cards Game experience optimization Text corrections (including in-game text and Steam achievement text) Version Details [Important] New Feature: STEAM Cloud Save Deployment [Important] Content Adjustment: [Perfect Golden Spiral] will no longer follow the player into the next game (originally set to be removed only when the player's character dies). Bug Fix: The [Chase] card that was changed to flexible pursuit did not take effect. Bug Fix: Complete missing fonts Bug Fix: The Berserker Helmet [Bloodthirsty] sometimes does not convert to [Overcome] Card. Bug Fix: When the setting selects to display the health bar at the top, the fisherman’s [Headwind] buff font is reversed. Bug Fix: Achievement Giant, Who is the Champion, Black Shield, Achievements can be achieved even without defeating enemies. Bug Fix: Card [Heavy Charge Slash], incorrect number of back and forth movements. Bug Fix: The card [Energy Blade] description does not include subsequent damage description. Bug Fix: Card [Flexible Pursuit], after converting multi-hit attack cards into [Counter] cards, the issue of losing the first segment of damage. Bug Fix: Engraving [Armed], the provided block value will add [Block Performance] Bug Fix: The Sun Knight's ultimate move [Solar Laser] will kick the enemy out of its range, resulting in lost damage. Bug Fix: In English, the description of [Claymore Pursuit] has been corrected. Bug Fix: The issue causing the queue to freeze in special circumstances with the [Exhaustion] Charge Slash. Bug Fix: Engraving [Endless] will not draw a card. Bug Fix: After switching to charging stance, the block card is converted to charging, and the charge enjoys the block performance of the original card (the previous version only calculated the original block but did not account for block performance). Bug Fix: [Beggar Trafficker] event has money that cannot be clicked Bug Fix: Engraving [Glimmer], actual recovery 1HP -> 2HP Content adjustment: Some enemies will no longer use [Flame Slash]. Bug Fix: The weapon [Rusty Straight Sword] will also activate its passive effect against normal enemies. Content adjustment: Adjusted the refresh of 3 layers of enemies, reduced the appearance frequency of the Eastern musician and fisherman. Content adjustment: The fisherman is now set as an elite enemy, while the robber has been changed to a normal enemy. Content adjustment: Description correction, [Pick up weapon] changed to [Replace weapon] Content adjustment: The weapon [Grave Lantern Greatsword] shows no change in text after upgrading in some languages. Content adjustment: Optimize the buffalo terrain, the buffalo will not appear in the first position of the queue. Content adjustment: The description of tracking-type combat skills on how to evade is more detailed. Content adjustment: Change the color of damage determination to blue, and subsequent damage to green. Content adjustment: Adjust [Berserker Helmet], values return to normal after upgrade. Content adjustment: Add equipment-specific cards, the internal injury caused by the Berserker Helmet, charge and inflict damage on oneself (in the previous version it was an internal injury card). Content adjustment: Enemies will no longer use weapons [Great Hammer] (Enemies using the Great Hammer would cause excessive damage) Content adjustment: The function to start a battle with a space has been removed (to prevent accidental touches). Content adjustment: Closed some internal development program debugging entrances (shortcut keys) Content adjustment: [Fisherman] changed to Elite Monster Content adjustment: Weapon [Silver Light] gains enhancement, magic quantity increases from 1 to 3 at level 1. Content adjustment: Praise the Sun (effect is to give the enemy 1 Burn status each Round) changed to give the enemy 5 layers of [Burn] each Round. Content adjustment: Card [Repeat+] description correction Content Adjustment Content adjustment: The fisherman has been weakened, the fisherman's counterwind (not dying for 3 rounds) has been adjusted to 2 rounds (reduced by 1 round), ([Evil Spirit Armor [Farewell]] has also been changed). [Important] Guidance Optimization: Simplified the beginner tutorial [Fight Skills], [Counter] Guided Optimization: Comprehensive optimization of the beginner tutorial, ensuring that players can easily pass through while understanding, and at the same time reducing the time required to complete the tutorial. Guided Optimization: This card is inherently a Preservation Card, adding a new description (This card itself is a Preservation Card). When a player attempts to lock a Preservation Card, prompt "You cannot select this card; it does not meet the conditions." In future updates, a detailed explanation will be added to clarify why you cannot select this card (this situation can actually be known in the card description, but is easily overlooked). Guided Optimization: Now "Awakening" (Ancient God Card) will indicate whether it can take effect (it can only help the player revive once). Guided Optimization: In the task of area skills & tracking skills, the player's HP is set to full health. Guidance Optimization: Added prompt arrows for Ancient God card selection and ability selection in the character selection interface (the next update will optimize it to make it no longer display after clicking). Guided Optimization Bug Fix: Weapon [Crusher], Level 1 and Level 2 descriptions are the same. Bug Fix: Weapon [Blood Origin Blade], description corrected, and an additional 5% lifesteal added. Bug Fix: Weapon [Carpenter's Hammer], Description Correction Content Adjustment: Achievement: Who is the Champion? Content Adjustment: Achievement: Burn the Boats, conditions not met in English. Text optimization: The bandit dynamite barrel does not have indiscriminate damage and will not cause damage to itself. Text Optimization: Speed point Description Optimization