EAv1.5 #1102_0345 Version Update

Rune Coliseum

A deck-building roguelike game with unique semi-real-time combat system. Step into the shoes of an ancient gladiator and do your best to survive in the coliseum. Combine various skills and equipment, develop your own fighting style, and defeat all the enemies to become the next champion!

[b]Overview:[/b] Version EAv1.5 #1102_0237 is part of the October development update, preparing for the future EAv2.0 version. This update includes the following changes: Optimized save/load speed and security, improved in-game scene transition speed, and other performance enhancements. Redesigned card UI descriptions, and redone most of the documentation. Added a new player character "Eastern Strongman," a new ancient god card "Magnetic Manipulation," and a new advanced difficulty level 6. Comprehensive adjustment of player decks, enemy card output, and redesign of some equipment (with more significant changes in the next version). Fixed several bugs. [i]※ This update does not include the new AI system or startup speed optimization, as these require extensive testing and will be deployed in future updates. ※ Updates that do not affect the main gameplay, such as controller support and memory optimization, will be rolled out throughout the month.[/i] [b]Below are the details:[/b] Program Optimization: Automatic Timed Save Feature: Prevents save corruption due to unexpected issues (e.g., blue screen). Program Optimization: Increased Save/Load Speed: Enhances loading times for certain game parts. New Content: New Character: [Eastern Strongman], a greatsword character with special mechanics. [img]{STEAM_CLAN_IMAGE}/43802626/6cf1e49f9ed9c8b25bc21a3849e3e83bfa6181a0.jpg[/img] New Content:Upgrade Viewing: In areas like [Backpack] and [Illustrated Book], you can left or right-click cards to view upgrade effects for [Cards] and [Weapons]. [img]{STEAM_CLAN_IMAGE}/43802626/c5b2276f3cf2f9c369ef8e0872f621a273e9c5c0.jpg[/img] [img]{STEAM_CLAN_IMAGE}/43802626/5ae2327b749a570e8baeb7d622b61fdb452e6a9c.jpg[/img] New Content:Enhanced Card Descriptions: Cards now display [Tags], [Timing], [Effects], and [Damage]. [img]{STEAM_CLAN_IMAGE}/43802626/9d5268559c1df4b36dcc08b7a72c9f67e9c2114d.jpg[/img] New Content:Advanced Difficulty 6: Enemies now have higher quality equipment, and elite enemies possess stronger buffs. New Ancient God Card: Magnetic Manipulation. [img]{STEAM_CLAN_IMAGE}/43802626/44c5c80ec5af33ef7af65ae030bd218d84d97708.jpg[/img] New Content:Enemy Card Adjustments: Reduced individual card damage while increasing enemy card output. New Content:Multi-Hit Card Adjustments: [Strength] only boosts initial hit damage, while the new buff [Sharp] enhances subsequent damage. For non-multi-hit cards, [Strength] increases damage, and [Sharp] has no effect. New Content:View Enemy Equipment: In the map interface, click on enemies to see detailed information about their equipment. [img]{STEAM_CLAN_IMAGE}/43802626/36ad13068a7e6c7b279e8a6ba7594b771e9e32b4.jpg[/img] New Content: Character Introduction New Content: BUFF [Sharp Blade]: Increases the subsequent damage of multi-hit cards. New Content: BUFF [Temporary Sharp Blade]: Increases the subsequent damage of multi-hit cards, lasts one turn. New Content: Card [Tiger Eye Iaido] New Content: Card [Shadow Clone]: Whenever Dimensional Slash hits, add a copy of this Dimensional Slash to your hand and gain 10 [Flow]. New Content: Relic [Phantom Magic Stone] New Content: Card [Dimensional Chain Slash]: Each time Dimensional Slash hits successfully, repeat once (maximum one repeat). New Content: Card [Bloody Dimensional Slash+]: Inflicts [Bleed] on yourself, applies [Bleed] equal to Flow stacks on the enemy, deals double weapon damage. [b]New Events:[/b] New Event: [Bribe Event Organizer]: [Challenge] Fight the current BOSS directly / [Restart] Reduce to 1 HP, decrease max HP by 100, restart all events (return to floor one). New Event: [Prayer]: Randomly obtain 1 relic, [Devout Prayer]: Spend 10 gold, randomly obtain 1 advanced relic. New Event: [Golden Empire]: [Reward] Gain 5 gold, [Greed] Gain 20 gold, add 2 {Exhausted State} to deck. New Event: [Red Robe Alchemist]: [Buy Item] 3 gold. New Event: [Trial of Glory]: [Greed] Gain 100 gold, add 5 {Exhausted State} to deck, [Emergency Treatment] Fully restore HP, add 1 {Internal Injury State} to deck, [Improvement] Upgrade 3 cards, add 1 {Internal Injury State} to deck. New Event: [Black Robe Alchemist's Experiment]: [Resist] Lose 20 HP, [Drink] Restore 50% HP. Add 1 {Poisoned State} to deck. New Event: [Thief's Deal]: [Trade] 10 gold: Gain 1 Inscription, [Seize] Gain 1 Inscription. Add 1 {Bleeding State} to deck. New Event: [Sunrise]: [Praise the Sun] Gain a random Inscription. Add 1 {Scorched State} to deck. ================================== The following are BUG fix ================================== BUG fix: Card [Chaser], [Unable to play] entry not effective BUG fix: Card [Hidden Blade], [Unable to Play] not effective Bug fix: Card [One Word Slash+], cannot interrupt enemy actions BUG fix: Main interface background disappears at resolutions 1176x664, 1360x768, 1366x768 BUG Fix: (DECK Environment) Character disappears on the main interface at 1280x800 resolution BUG Fix: The timer counts down on other interfaces as well, and the timer resets to zero after re-entering the game. BUG fix: Using a resurrection potion and committing suicide during a rapid round will cause a freeze. Bug fix: Dual-wielding characters using the weapon [Blood Origin Katana] can allow another weapon to also enjoy the lifesteal bonus (in the previous version, some actions of dual-wielding characters would only use one weapon for slashing; if the slashing weapon was not the Blood Origin Katana, the lifesteal effect of the Blood Origin Katana could not be triggered). Bug fix: Achievement [Survivor] (defeat an enemy with 1hp) could not be achieved in certain situations (such as certain equipment and engravings that restore HP to the player upon victory, as well as HP restoration after defeating a BOSS, making it impossible to achieve). Bugfix:The special move [Meteor] of [Eastern Strongman] does not calculate damage based on [Flow] stacks. ========================================================== The following are some balance adjustments and bug fixes for card values. ========================================================== [Woodman] Initial attributes: Attack power 3->5, Block performance 0->2 [Slave] Initial attributes: 1->2 attack power, Block performance 0->5 [Ninja] Initial attributes: Draw ability 5->6, 1->2 attack power [savage] Initial attributes: Draw ability 5->6 [Sun Knight] Initial attributes: Draw ability 6->5, Block performance 0->1 The animations for the cards [Water Shaped Sword], [True Charge], [Flying Thrust], and [Giant Charged Heavy Punch] have been optimized. Content adjustment: The terrain effects displayed in the battle lineup are more pronounced. Content adjustment: Increased the number of offerings required to unlock characters and special skills (no impact on players who have played the game). Content adjustment: Closed the [backpack card upgrade] [heavy status] pop-up Content adjustment: Card [Fatal Strike], [Laceration], [Focus], new description added after upgrade, continue frame +1 Content adjustment: The beginner tutorial has disabled the [Return to Main Menu] button to avoid accidental touches; you can now return to the main menu through the ESC menu. Content adjustment: Card [Fatal], [Lacerate], [Focus], new description added after upgrade, continue frame +1 Content adjustment: The beginner tutorial has disabled the [Return to Main Menu] button to avoid accidental touches; you can now return to the main menu through the ESC menu. Content adjustment: The effect of the equipment [Tribal Warrior Helmet] has been changed to: At the beginning of the turn, all [Combat Cards] in hand gain charge (the original effect timing was during card draw). [Eastern Strongman] no longer uses [Big Bronze Bell]. Weapon [Boneforged Sword] passive effect: Gain [Temporary Attack Power], Gain Block -> Gain [Temporary Attack Power]. Weapon [Sawtooth Greatsword] passive effect: Gain [Temporary Attack Power], Gain [Unstoppable] -> Gain [Temporary Attack Power]. Weapon [Blacksmith's Wooden Hammer] passive effect: Gain [Temporary Attack Power], Gain Block -> Gain [Temporary Attack Power]. Weapon [Shacklesword] passive effect: Gain [Temporary Attack Power], Gain Block -> Gain [Temporary Attack Power]. Content Adjustment: BUFF[Ice Thunder]: When Ice Thunder exceeds 10 layers, it triggers an explosion, dealing 30 damage and inflicting 3[Weakness] on the enemy -> When Ice Thunder exceeds 10 layers, it triggers an explosion, dealing 30 damage and giving the enemy 2 cards of[Slowed State]. Content Adjustment: BUFF[Strength]: Increases card judgment damage, subsequent damage -> only increases the first segment of card damage (judgment damage) Content Adjustment: BUFF[Temporary Strength]: Increases card judgment damage, subsequent damage -> only increases the first segment of card damage (judgment damage), lasts for one turn. Content adjustment: Engraving [Fury]: Increases self by 1 energy recovery, gains 2 [Vulnerable] at the start of battle -> Increases self by 1 energy recovery, gains 1 [Exhausted State] at the start of battle. Content adjustment: Engraving [Majesty Engraving]: Inflict 5 [Weakness] on the enemy -> Gain 3 [Sharpness] Content adjustment: Card [Attack]: Inflict 2 [Vulnerable] on the enemy -> Gain 3 [Strength] Content Adjustment: Card [Crush]: Inflict 2 [Vulnerable] on the enemy -> Inflict 2 [Internal Injury Status] on the enemy Content adjustment: Card [Resistance]: When you have [Vulnerability], the extra damage taken decreases from 50% to 25% -> At the start of each battle, gain 2 [Ultimate Energy] Content adjustment: Engraving [Strong]: You will no longer be [Weakened] -> You will no longer be [Bleeding] Content adjustment: Engraving [Petrified Engraving]: You will no longer be [Vulnerable] -> You will no longer be [Poisoned] Content Adjustment: Weapon [Golden Light]: At the start of each turn, for each type of magical element, gain 1 [Temporary Strength] -> At the start of each turn, for each type of magical element, gain 1 [Temporary Sharp] Content Adjustment: Weapon [Canine Tooth]: Inflicts 1 [Bleed] on the enemy when the attack is successful. At the start of each turn, for every 7 stacks of Bleed on the enemy, gain [Temporary Strength] -> Inflicts 1 [Bleed] on the enemy when the attack is successful. At the start of each turn, for every 7 stacks of Bleed on the enemy, gain [Temporary Sharp]. Content adjustment: Weapon [Old Greatsword]: [Counter] successful grants the enemy [Weaken] -> [Counter] successful grants the enemy [Dull Edge] Content adjustment: Weapon [Wooden Hammer]: Hitting [Weakness] inflicts [Weakness] on the enemy -> Hitting [Weakness] inflicts [Burred Edge] on the enemy Content adjustment: Weapon [Practice Stick]: Inflicts [Weakness] on the enemy when hitting [Weak Point] -> Inflicts [Weakness] on the enemy when hitting [Weak Point] Content adjustment: Weapon [Blacksmith Hammer]: [Counter] successful grants the enemy [Vulnerable] [Weakened] -> [Counter] successful grants the enemy [Vulnerable] [Dull] Content adjustment: Weapon [Crescent Moon]: [Dodge] successful, gain 10 [Dodge] -> [Dodge] successful, gain 20 [Dodge] Content Adjustment: Weapon [Silver-Plated Straight Sword]: Each time a [Temporary Card] is generated, this weapon increases attack power -> Each time a [Temporary Card] is generated, this weapon [gains a Sharp Edge] Content adjustment: Weapon [Guillotine]: Whenever an attack is successful, inflict [Bleed] on the enemy -> Whenever an attack is successful, inflict [Temporary Sharp] on the enemy. Content adjustment: Weapon [Shock Sword]: For every 3 consecutive hits, this weapon gains +1 attack power for this battle -> If the combo exceeds five times, grant [Sharp], can only trigger once per turn. Content adjustment: Weapon [Warrior's Broadsword]: Gain [Strength] -> Gain [Gain Sharp] Content adjustment: Weapon [Officer's Broadsword]: [Counter] successful grants [Attack Power] -> [Counter] successful grants [Temporary Sharp] Content adjustment: Weapon [Mallet]: [Counter] successful grants the enemy [Vulnerable] [Weakened] -> [Counter] successful grants the enemy [Vulnerable] [Weakened], weight changed from 1 to 2 Content adjustment: Weapon [Old Knife]: When the attack is successful, inflict [Weakness] on the enemy -> When the attack is successful, inflict [Temporary Sharp] on the enemy Content adjustment: Terrain [Vulnerable Terrain]: Removed Content adjustment: Card [Tribal Kick]: Attack failure grants [Weakness] -> Attack failure grants [Dull Edge] Content adjustment: Card [Mercy]: Makes the enemy Content adjustment: Card [Blazing Sun]: Inflict 5 [Weakness] 5 [Vulnerability] -> 5 [Wound] 5 [Armor Break] Content adjustment: Card [Peddler's Fury]: Critical hit on enemies in [Weakened] -> Critical hit on enemies in [Armor Shattered] Content adjustment: Card [Pity the Kidnapper]: -> Give the enemy [Weakness] -> Give the enemy [Armor Break] Content adjustment: Card [Sneak Attack Dagger Technique]: Inflict 10 [Vulnerable] on the enemy -> Gain 5 [Sharpness] Content adjustment: Card [Majesty]: Give the enemy 4 [Vulnerable] -> Gain 4 [Strength] Content adjustment: Card [Blind Sword Saint Swordsmanship Realm]: For each [Weakness] the enemy has, gain 1 [Strength] -> For each [Strength] or [Sharp] the enemy has, gain 1 [Temporary Strength] Content adjustment: Card [Hang in there]: Gain 2 [Weakness] -> Gain 1 [Blunt] Content adjustment: Card [Praise the Sun IV]: Give the enemy 1 [Weaken] 1 [Vulnerable] -> Give the enemy 5 [Dull] 5 [Armor Break] Content adjustment: Engraving [Vulnerability Engraving]: Enemies with [Vulnerability] take 75% more damage instead of 50% -> Removed Content Adjustment: Engraving [Vulnerability Engraving]: Whenever you inflict [Vulnerability] on an enemy, also inflict 1 [Weakness] on the enemy -> Removed Content adjustment: Card [Dull Blade]: Inflict 3 [Weakness] on the enemy -> Inflict 3 [Blunt] on the enemy Content adjustment: Card [Feign Attack]: Inflict 2 [Weakness] on the enemy -> Inflict 2 [Worn Blade] on the enemy Content adjustment: Card [Crushing Block]: Inflict 3 [Weakness] on the enemy -> Inflict 3 [Blunted] on the enemy Content adjustment: Card [Suppression Swordsmanship]: Inflict 2 [Weakness] on the enemy -> Inflict 2 [Dull] on the enemy Content adjustment: Card [Acid Whip]: Inflict 2 [Vulnerable] on the enemy -> Inflict 2 [Poison] on the enemy Content adjustment: Card [Wildman Stance]: Grants [Temporary Strength] -> Grants [Temporary Sharp] Content adjustment: Card [Shadow Assault]: Damage changed from 15 to 8 Content adjustment: Card [Shadow Assault P]: Damage changed from 20 to 12 Content adjustment: Card [Change Blade]: Damage reduced from 10 to 5 Content adjustment: Card [Change Blade P]: Damage reduced from 15 to 8 Content adjustment: Card [Shadow Slash]: Damage changed from 15 to 10 Content adjustment: Card [Shadow Slash P]: Damage changed from 20 to 15 Content adjustment: Card [Bouncing Blade]: Damage changed from 20 to 15 Content adjustment: Card [Bouncing Blade P]: Damage changed from 21 to 20 Content adjustment: Card [Flying Kick]: Damage changed from 15 to 5 Content adjustment: Card [Flying Kick P]: Damage changed from 20 to 10 Content adjustment: Card [Sharp Edge P]: Damage changed from 10 to 8 Content adjustment: Card [Iron Shark]: Subsequent damage changed from 4*4 to 2*4 Content adjustment: Card [Iron Shark P]: Subsequent damage 5*4 -> 4*4 Content adjustment: Card [High-Speed Sword]: Cost changed from 2 to 1, Damage changed from 30 to 12 Content adjustment: Card [High-Speed Sword]: Cost changed from 2 to 1, Damage changed from 30 to 17 Content adjustment: Card [Damage]: Cost changed from 0 to 1 Content adjustment: Card [Damage P]: Cost changed from 0 to 1 Content adjustment: Card [Progressive Slash]: Damage changed from 15 to 10 Content adjustment: Card [Progressive Slash P]: Damage changed from 20 to 15 Content adjustment: Card [Quick Slash]: Damage changed from 10 to 5 Content adjustment: Card [Quick Slash P]: Damage changed from 15 to 10 Content adjustment: Card [Continuous Slash]: Damage reduced from 24 to 20 Content adjustment: Card [Continuous Slash P]: Damage changed from 30 to 25 Content adjustment: Card [Cut]: Damage changed from 12 to 10 Content adjustment: Card [Cutting P]: Damage changed from 18 to 15 Content adjustment: Card [Weak Point Strike]: Cost changed from 2 to 1, damage changed from 25 to 10 Content adjustment: Card [Weak Point Strike]: Cost changed from 2 to 1, Damage changed from 30 to 15 Content adjustment: Card [double click]: Damage changed from 15 to 10 Content adjustment: Card [Double-click P]: Damage changed from 20 to 15 Content adjustment: Card [Dual Sword Main Hand Attack]: Damage changed from 15 to 10 Content adjustment: Card [Dual Sword Main Hand Attack P]: Damage changed from 20 to 15 Content adjustment: Card [Instant Slash]: Damage changed from 17 to 12 Content adjustment: Card [Instant Slash P]: Damage changed from 22 to 17 Content adjustment: Card [Dead Angle Strike]: Damage changed from 15 to 10 Content adjustment: Card [Dead Angle Strike P]: Damage changed from 20 to 15 Content adjustment: Card [Quick Slash]: Damage changed from 15 to 12 Content adjustment: Card [Quick Slash P]: Damage changed from 20 to 17 Content adjustment: Card [Charge Slash]: Damage changed from 15 to 10 Content adjustment: Card [Charge Slash P]: Damage changed from 15 to 10 Content adjustment: Card [Blood Flowing River]: Damage changed from 17 to 10 Content adjustment: Card [Blood Flowing River P]: Damage changed from 22 to 15 Content adjustment: Card [One Word Slash]: Damage changed from 15 to 10 Content adjustment: Card [One Word Slash P]: Damage changed from 15 to 10 Content adjustment: Card [Hidden Blade]: Damage changed from 15 to 10 Content adjustment: Card [Hidden Blade]: Damage changed from 18 to 15 Content adjustment: Card [Chaser]: Damage changed from 15 to 10 Content adjustment: Card [Chaser P]: Damage changed from 20 to 15 Content adjustment: Card [Dodge]: from 50 -> 60 Content adjustment: Card [Dodge]:]: from 50 -> 60 Content adjustment: Card [Defense Dodge]: from 30 -> 40 Content adjustment: Card [Defense Dodge]: from 40 -> 50 Content adjustment: Card [Howl P]: Energy cost changed from 0 to 1 Content adjustment: Card [Quick Reaction]: Draw cards changed from 3 to 2 Content adjustment: Card [Quick Reaction P]: Draw card changed from 4 to 3 Content adjustment: Card [Quick Dodge]: Dodge changed from 50 to 60 Content adjustment: Card [Quick Dodge P]: Energy consumption changed from 0 to 1, dodge changed from 50 to 70 Content adjustment: Card [Critical Burst]: Energy cost changed from 1 to 2 Content adjustment: Card [Critical Burst]: Energy cost changed from 0 to 1 Content adjustment: Card [Agile Attack P]: Draw cards changed from 3 to 2 Content adjustment: Card [Fate Echo]: Quality changed from [Blue] to [Gold] Content adjustment: Card [Fate Echo P]: Quality changed from [Blue] to [Gold] Content adjustment: Card [Lightning Reflection P]: Energy cost 0->1 Content adjustment: Card [Dual Sword Block]: Block changed from 10 to 13 Content adjustment: Card [Dual Sword Block P]: Block changed from 15 to 18 Content adjustment: Card [Dual Sword Retreat]: Evasion changed from 40 to 50 Content adjustment: Card [Dual Sword Retreat]: Evasion changed from 50 to 60 Content adjustment: Card [Dual Sword After Move]: Evasion changed from 40 to 50 Content adjustment: Card [Dual Sword After Move P]: Evasion changed from 50 to 60 Content adjustment: Card [Perfect Dodge]: Dodge increased from 100 to 150 Content adjustment: Card [Perfect Dodge P]: Dodge increased from 150 to 200 Content adjustment: Card [Blood Enchantment P]: Additional bleeding value 5->8, energy consumption 0->1 Content adjustment: Card [Focus Dodge]: Draw count 2 -> 1 Content adjustment: Card [Focus Dodge]: Draw count 4 -> 3 Content adjustment: Card [Focus Dodge]: Draw count 5 -> 4 Content adjustment: Card [Slash P]: Energy cost 0->1, Damage 10->15 Content adjustment: Card [Spiral Thrust P]: Energy 1 -> 2 Content Adjustment: Card [Combo Slash]: Reduce Damage -3 Content adjustment: Card [Bleeding Excitement]: Before upgrade [Cost], after upgrade not a cost, and all are 1 cost. Content adjustment: Card [Iron Top]: The determined damage is too high and needs to be reduced by 5 points. Content adjustment: Card [Bouncing Blade]: Changed to 0 cost 7 damage Content adjustment: Card [Greatsword Eruption]: Draw count 3 -> 2 Content adjustment: Card [Greatsword Burst P]: Draw count 4 -> 3 Content adjustment: Card [Duel Draw]: Draw number 3 -> 2 Content adjustment: Card [Duel Draw]: Draw count 3 -> 2 Content adjustment: Card [Duel Flow]: Draw count 2 -> 1 Content adjustment: Card [Duel Flow P]: Draw cards 3 -> 2 Content adjustment: Card [Ashen Shock]: Draw count 3 -> 2 Content adjustment: Card [Ashen Shock P]: Draw count 4 -> 3 Content adjustment: Card [Avatar]: Quality [Blue] -> [Gold]: Content adjustment: Card [Avatar Body P]: Quality [Blue] -> [Gold] Content adjustment: Card [Sacrifice]: Draw count 4 -> 3 Content adjustment: Card [Sacrifice P]: Draw count 4 -> 3 Content adjustment: Card [Sacrifice]: Energy cost changed from 1 to 0, draw count changed from 3 to 1. Content adjustment: Card [Sacrifice P]: Energy cost changed from 1 to 0, draw count changed from 4 to 2 Content adjustment: Card [Fight to the Death]: Energy cost 1 -> 2 Content adjustment: Card [Decisive Battle P]: Energy cost 0->1 Content adjustment: Card [Power Accumulation]: Draw count 3 -> 2 Content adjustment: Card [Power Accumulation P]: Draw count 3 -> 2 Content adjustment: Card [Fuel]: Energy recovery changed from 2 to 1 Content adjustment: Card [Fuel P]: Energy recovery changed from 3 to 1 Content adjustment: Card [Charge Draw]: Draw count 2 -> 1 Content adjustment: Card [Charge Draw P]: Draw count 2 -> 1 Content adjustment: Card [Charged Slash]: Quality changed from [Gray] to [Blue] Content adjustment: Card [Unarm]: Draw cards 3 -> 2 Content adjustment: Card [Unarm P]: Draw count 4 -> 3 Content adjustment: Card [Destroyer]: Ultimate cost 3 -> 4 Content adjustment: BOSS [Champion]'s ultimate [combo execution]: increase 1 startup.