This update brings some serious voltage: Bride’s got a flashy new attack, achievements are now actually achievable, and I’ve zapped a ton of bugs.
Every tweak, buff, and bug zap in this update comes straight from your feedback.
[h3]Added:[/h3]
[list]
[*] Bride now has a powerful new electric attack.
[img]{STEAM_CLAN_IMAGE}/43358829/3b2d78261cc99b5257ad41c366e7d64f85937c77.gif[/img]
[*] Zoner Run Modifier now adds 8 Zoners when low on them in Zone missions.
[/list]
[h3]Balance:[/h3]
[list]
[*] Max Elite Drop Pods reduced from 35 → 25.
[*] Gatling Cannon Modifier chance increased from 15 + (Cannons × 5) → 15 + (Cannons × 6).
[*] Several achievements adjusted to be more reasonable:
[*] Complete 1000 missions → 500 missions.
[*] Kill 100 Acid Bois → 50.
[*] Kill 120,000 Lavalisk → 50,000.
[*] Kill 1,200,000 Lavalisk → 500,000 (non-Steam achievement).
[*] Use Proximity Mines 5,000 times → 500.
[*] Use Proximity Mines 500 times → 200 (non-Steam achievement).
[*] Zoner area increased from 2 → 4.
[*] Tunnel opening size reduced from 12 → 10.
[*] Bride is now more of a glass cannon. A really hard to kill glass cannon.
[/list]
[h3]Changes:[/h3]
[list]
[*] Added a warning ring for Refinery Rock emergence.
[*] Adjusted mech shells and link ejections to a better position.
[*] Improved tooltips for Mech Range and Damage Run Modifiers.
[/list]
[h3]Fixes:[/h3]
[list]
[*] Left-clicking a selected unit in Traditional selection mode now deselects it.
[*] Mech will continue firing even if guns are in a blocked area.
[*] Flamer Turret Damage Upgrade Level 10 is now distinct from Level 9.
[*] Crystal Canyon now displays correct objectives.
[*] Tree Eater no longer damages critical buildings when stepping on them accidentally.
[*] Space Station key input camera scrolling no longer gets disabled after room deconstruction.
[*] Deployable Items tooltip now updates after upgrading.
[*] Acid Boi no longer spawns with a list of nonsense objectives.
[*] Fixed a rare selection bug when dragging objectives.
[*] PS5 and Xbox Series X controllers are now more likely to be detected.
[*] Mission Loadout should is less likely to stop responding during a missions (restart the game fixes it otherwise).
[*] Fixed several achievement triggers:
[list]
[*] Excavator Less than 2min / Less than 1min.
[*] Only Deploy/Use Heroes, Tools, or Turrets in non-mech missions.
[*] Refinery Survival for 30min, 60min, and 120min.
[/list]
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After the official launch of our game, we’ve received attention from players all over the world. Many players from certain regions have expressed a strong desire for localized versions in their native languages. To address this, we are actively working with new translation companies to make this happen. In the first phase, we will be adding [b]Korean, Russian, and other localized languages.[/b]
We’re excited about the possibility of more players around the world enjoying the game in their native language. If you’d like to see your language added, please let us know in the comments so we can carefully evaluate the demand—your feedback is invaluable!
As an indie team, our resources are limited, so if you’re interested in contributing as a volunteer translator, your help would be greatly appreciated in speeding up the process. If you’d like to get involved, feel free to leave a comment or join our [url=https://discord.com/invite/KRXDNETCnh][b]Discord[/b][/url] to discuss this with us. Thank you!!!
Hope you enjoy the update! Your feedback keeps making the game better, so keep it coming! 🚀