I'm thrilled to have officially launched IDUN and I'm blown away by all the feedback and support from the community. Launching a game is a dream come true, and while some reviews have been harsh, I'm taking every comment to heart to make this game even better. This patch, "Pink Dawn," is a testament to that. Thank you for your continued support, keep the feedback coming!
[h3]Added:[/h3]
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[*] Pink cursor option for a fresh touch of style.
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[h3]Balance:[/h3]
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[*] General Missions: Rewards increased by 33%.
[*] Short Raid: Rewards increased by 20% (this also benefits longer raids if the short raid isn't already completed).
[*] Walls: Starting count increased to 3 (from 1).
[*] Ice Biters: Health reduced from 1150 to 1000.
[*] Mission Underground: Slightly easier to complete.
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[h3]Changes:[/h3]
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[*] Analytics data collection is now off by default.
[*] Time between dormant spawn wave warnings increased from 30 to 40 seconds.
[*] Updated Raid information screenshots.
[*] Fewer things are randomly locked in harder missions.
[*] Mech Proximity Mine damage on step is no longer exponential.
[*] Added animations to the Wake-up Call Landship.
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[h3]Fixes:[/h3]
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[*] Rooms are now correctly deconstructed.
[*] Space Station upgrades beyond level 6 now have proper results.
[*] Bombers are less likely to get locked during gameplay.
[*] Missing localization for production rooms and drone run modifiers fixed.
[*] Added localization to the Raid mission panel info.
[*] Tooltip icon added for Embrace Chamber.
[*] Refinery upgrade corrected from "Mining Time" to "Drill Time."
[*] Gulch & Spiral missions now unlock properly after completing Deep Dive.
[*] Q, Clay & Meteor upgrade achievements now trigger correctly.
[*] Full-screen mode in settings now functions as intended.
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I'm committed to improving IDUN and making it the best experience possible. Please keep sharing your thoughts, your feedback is invaluable!