Patch Notes And Apologies - 1.0.18

We are very sorry for the various issues we have received in the two days! There are many problems related to numerical values and AI, which have had a negative impact on everyone's experience. I am very ashamed and we are revising and adjusting now. This update mainly includes: 1. Reduced the difficulty of Chapter 1 2. Adjusted the problem that some units were too powerful 3. The initial brain limit has been increased to unlock the blood limit earlier, making it easier to upgrade. 4. Added the ability to view details of zombies in battle. 5. Added loading interface tips 6. Added prompts for some level room areas during pause. 7. Optimized the use of building-biochemical reaction wells 8. Optimized the attack status of long-range and melee units 9. Optimized the shooting accuracy of hedgehog zombies 10. Adjusted some text 11. Adjusted the damage and position of some enemy units 12. Adjusted the tutorial on placing zombies in Rainy Night Prison 13. Adjusted the objectives of the village war level 14. Fixed the problem that the turmoil cabin in the mall can be operated 15. Fixed the problem that zombies can be placed in the gravedigger room 16. The zombie dog unit in the Rainy Night Prison has been removed. Now there will be no zombies that are attracted to the dog and get stuck together. More adjustments are in progress, thank you for your support