Patch Notes #5 - 24.11.16

On top of bug fixes and some feature adjustments this update contains the final Starter Pack factions, Tricksters and Wizards, as well as the beginnings of our multiplayer lobby. Online play now allows you to create public and private lobbies, join public and private lobbies and also invite people to either of them. This is the first stages of where we intend to go with the lobbies so you may find issues in trying to use it. We’re confident that if you want to find a random game or have a game with your friends then you should be able to do that with relative ease but if you try to break lobby system, chances are you’re gonna break the lobby system. With the core functionality built for all of the starting factions this should allow us more time to clean up the bugs, polish the features and dedicate some time to creating a stable online player experience. Thank you to everyone who has contributed so far. We hope the game has improved during it’s Early Access period but we don’t want to stop there, please keep reporting the problems that you find and suggesting anything that you would like to see as we want to ensure this game is as good as it can be. [b]Rule/bug fixes:[/b] Jammed Signal has now been fixed (note: there is still an existing issue with Mushroom Kingdom) Microbot Alpha power level will now update correctly if someone takes control of another minion or if someone takes control of the Microbot Alpha. Wil Wheaton can be played onto the same base as Overrun if he is reversing it. Terraforming the Central Brain correctly updates the minions on it with the Central Brain’s ability. Tenacious Z doesn’t use up the extra minion that They’re Coming To Get You allows (again). Changes to power level now update on minions. Moving Poison from one minion to another updates both correctly. TACAG now correctly blocks Upgrade. Min-Maxing a ‘destroy at the start of your next turn’-type cards now correctly discards. Moving a Ninja Acolyte no longer blocks it’s special from triggering. Updates to instructional text when moving a minion. Random faction button is now a selectable card. [b]Feature updates/fixes:[/b] Updates to sizing for people using 4:3 (1280x1024) screens. Quitting review will no longer causes freezes. There was an issue with a black screen appearing at the end of a resumed game – this should now be fixed. Improvements to ‘multi-select’ – there are now various cards that show a certain level of assumption, for example, Mall Crawl no longer requires you to go through all of your deck to pick each card, once you have found the card you want the game will dismiss your deck and automatically offer you the chance to discard the remaining duplicates of your initial choice. Smash Up should no longer interfere with various versions of WMP. We discovered that the AI was choosing factions randomly but each AI was picked from the list of random seeds in sequence which isn’t random. We’ve made updates to the selection process so the AI picks a random seed that contains a random faction selection. Trading cards now exist in the game.