Patch Notes: 31/1/25

This week we've been very focused on preparing our backend systems for a special event (planned for the 7th) and the incoming major Research Centre update. Today we're rolling out the first part of that system alongside Classic World 2 in order to ensure that players will be able to fully take advantage of that new gameplay feature as soon as it is released in the very near future. [h1]Gameplay[/h1] [h2]Grisly Tokens[/h2] Killing or wounding most enemy unit types during battle will now award an additional resource. These are granted to both the attacker and defender. These gruesome trophies are instantly stored at the character level (not like typical resources at the settlement level) and can soon be exchanged at any of your Research Centres to carry out studies that will bestow powerful global upgrades on all settlements and armies under your rule. There's one caveat: The factions of EDYN will not take trophies from their own kind! You can track how many you've earned by accessing the new page inside the Research Centre. [h2]World Switching Feature[/h2] Many of our players expressed the desire for more convenient switching between different active Worlds. Typically when we have an active event, players like to focus on the faster paced event, but also have an active session on the slower classic style world in the background that they want to be able to quickly jump in and out of at the same time. We've added a World Selection menu to the pause screen that now facilitates this ability. [h2]General and Fixes[/h2] [list] [*] We've done further optimisation on the world Map. It loads nearly twice as fast now. [*] Optimisation has been done to all of the Settlement scenes. These are loading about 10 - 20% faster but we will be getting these a lot faster soon too. [*] All of the War Rooms have also had minor to moderate optimisation. [*] New formula for looted resources to make the distribution a little more even. [*] Several of the UIs have been refined and had improved placements/padding. [*] Fixed several issues relating to the new rat AI. [*] Fixed a display bug that would cause flickering of certain UIs on 4K resolution. [*] Fixed incorrect settlement display formatting when visiting external settlements. [*] Fixed resources displaying the placeholder '000K' after visiting external settlements. [/list] [h2]Ending Imminently: Rat Logic! & Classic World #1[/h2] The usual placement rewards will be issued at 31 January 2025 at 19:00 for the top 10 players of Rat Logic! We're really happy with the Scuttler's new sentience and will be incorporating the logic into all future World types, with some of the behaviour toned down. We will continue to build on their intelligence as time goes on, and the Rat Logic! event will return in future with improvements and exaggerated AI. The next weekly style event world will be the following Friday the 7th. We're cooking up another experimental game mode for EDYN that rhymes with "Sing of the Will". [h2]Classic World #1[/h2] We want to make sure that the players who commit to the long campaigns of our traditional worlds feel like their commitment is graciously rewarded and we've got some exciting ideas in mind to that effect - I'll be reaching out to the top 3 players to discuss next week. In the meantime we'll be issuing the currency rewards for placements at 10x our standard rate. AnubisScar and Brentos will 100% be getting 'The Insane' title for their phenomenal performance.