Patch Notes 2.30

- Added minigame OST to game's content folder. - Added jade tree upgrades for reduced explosion shake. - Added different text color to negative and super weapon stats. - Added support for higher FOVs. - Added enemies to minimap in arena. - Changed arena to quit after 10 waves, let you keep a weapon and display a message saying progress is saved. - Changed arena to wait before spawning new enemies if there are too many. - Changed arena to make coin shower faster. - Changed wall kick to not push if kicking destructible objects. - Changed dog killing event to be more deadly. - Changed green energy orbs to reset their respawn timer when they're picked up. - Changed self splash damage protection description to make it not add up to 100% to explain nukes hurting the player. - Fixed issue where key objects could spawn underwater in ship level room. - Fixed issue where performance would go down constantly when having an infinite magazine six shooter. - Fixed issue where electric bushes would cause hit markers. - Fixed issue where lava and acid falls wouldn't damage enemies if the player was immune. - Fixed issue where game could randomly crash because of explosions. - Fixed issue where enemy would stop moving and attacking or would attack walls. - Fixed issue where enemies could be boosted more than once at a time, potentially fixing invincible enemies. - Fixed issue where wrong cartridge was displayed if you didn't have the gold skill tree. - Fixed issue where bouncing firebolt random projectile would do too much damage. Also reduced amount of fire particles. - Fixed issue where game could crash when activating a fire rune. - Fixed issue where using dual smgs slow mo during slow mo dash freezes the game while holding the button. - Fixed issue where dual smgs slow mo wouldn't end if picking up nightmare reaper. - Fixed issue where critical explosions could cause massive damage even with full self splash damage immunity. - Fixed issue where recoil of critical explosions, especially in NG+, was too high. - Fixed issue where remapping movement keys to arrows would double tap in menus. - Fixed issue where enemy could be stuck inside large static objects like bookcases. - Fixed issue where enemy could be stuck under floor in levels with the void. - Fixed issue where you could get the kick kills achievement early by kicking bosses repeatedly on death. - Fixed issue where plasma rifle secondary attack could have random projectile. - Fixed issue where it was impossible to get Factor in the topaz tree. - Fixed issue where jump would stop working. - Fixed issue where player could take fall damage after entering level end portal. - Fixed issue where player couldn't use weapons if picking one up during nightmare reaper after starting level with no weapons. - Fixed issue where weapons with on collision effects like life steal would trigger too often. - Fixed issue where a secret in the docks levels would have no treasure.