Patch Notes 2.28

- Added quit level option. - Changed explosive ammo to reduce screen shake. - Changed electric tank enemy to reduce screen shake of its railgun attack. - Changed intensity of low quality fog to reduce it. - Fixed crash when worms would try to unburrow in the void. - Fixed crash with puzzle trap cube. - Fixed crash related to melee enemies that friendly fire. - Fixed crash when using the mouse wheel in weapon interface with no weapons. - Fixed freeze when using explosive weapons. - Fixed issue where red grappling hook wouldn't work if you never picked up the blue one. - Fixed issue where homing projectiles that bounce would hit the target every frame. - Fixed issue where being crouched or shielded would stay in nightmare reaper mode. - Fixed issue where there could be missing pages. - Fixed issue where boss blue orb wouldn't destroy wall. - Fixed issue where you'd need to have unspent jade to get the jade achievements. - Fixed issue where round progress in flesh arena wouldn't be saved. - Fixed issue where bouncing fireball decal would never be removed and caused performance issues. - Fixed issue where weapons with multiple projectiles and explosive ammo would do almost no damage. - Fixed issue where smart gun magazines would ignore player self splash damage protection. - Fixed issue where some savegames required the final level to be played twice. - Fixed issue where you couldn't aim with the gamepad if the player was slowed down. - Fixed issue where weapon wheel would be stuck if nightmare reaper was picked up during it. - Fixed issue where weapons wouldn't come back up after being shocked with weapon sway off. - Fixed issue where invisible light was visible in space room. - Fixed issue where lock pentagram could spawn behind boat in warzone room. - Fixed issue where objects could block path in other rooms in underground levels. - Fixed issue where level couldn't be completed if player could keep two weapons, but only one met the requirements. - Fixed issue where you could get stuck when ledge grabbing. - Fixed issue where fireball book's alt fire could make enemies, and thus the player, burn for way too long.