Patch Notes 17.0.6a

[h3]Gooooood day Dreamers!![/h3] Here is a fresh batch of added, improved and fixed features and elements. [img]{STEAM_CLAN_IMAGE}/33475308/8bfdb3e343c206075ac910073056ad0c28868fff.png[/img] [h2]NEW[/h2] [list] [*]A new playable story transition has been added, the Descent! This happens before Amber arrives at the hub after her long slumber. [list] [*]This new transition also teases a few new upcoming pieces..! [*]When coming from this transition, Amber will appear further up in the Overworld.[/list] [img]{STEAM_CLAN_IMAGE}/33475308/d7af57884078ea1c65855d82cdda7dd38f82a619.png[/img] [*]Magnus Splendor: this playable transition and the tutorials are now replayable from the Library instead of being scattered in the Overworld.[/list] [img]{STEAM_CLAN_IMAGE}/33475308/3fcf5ab1fcc7c71617337ea403cef36bb90c8329.png[/img] [h2]IMPROVEMENTS[/h2] [list] [*]All videos have been re-encoded for higher compatibility. This has confirmed fixing Proton/Steam Deck issues, and possibly a critical bug with some people not being able to start the campaign. [*]All Hall of Portals sections now have 10 levels (except for Featured, which keeps 7). [*]Internal restructuring to the game flow to better accommodate the new playable sequence and future developments. [*]Leaderboards now scale the name of long levels instead of cutting it off. [*]The Garden's features will all be progressively integrated into the rest of the game instead of being their own separate thing. [*]Atelier: the center grid-lines are bolder, and the whole grid now expands to 1000x1000. [*]Exit key arrows now appear behind the game timer. [*]Improved the thumbnail for the level Debris. [*]Light Blocks, Crystals and Pendant Lamps can now be colored. [*]The Evening Star difficulty label has been upgraded to Wicked. These are relative for now.[/list] [img]{STEAM_CLAN_IMAGE}/33475308/8bfdb3e343c206075ac910073056ad0c28868fff.png[/img] [h2]FIXED[/h2] [list] [*]Atelier: fixed a bug that made the panning tool bounce from the edges if the cursor was on top of a selected piece. [*]Atelier: fixed returning to the editor after level submission. [*]Atelier & Adventure: fixed a few endless loops due to the new navigation system. [*]Avatars: fixed Dew Avatar not interacting with Flingers. [*]Avatars: fixed Dew Avatar for Autumn appearing temporarily. [*]Campaign: fixed a bug when exiting Amber's descent from the avatar area causing bad issues when returning. [*]Pieces: the Fluff now has better bounding boxes. [*]Pieces: suspension bridge is now longer affected by Flinger. [*]Fixed: leaderboards still submitting on HoP levels using the Coal Avatar. [*]Fixed: tutorial bug/crash caused by the new zoom system. [*]Hall of Portals: fixed a critical navigation bug when moving pages. [*]Level unlocking sound is now properly scaling with the SFX options slider.[/list] [img]{STEAM_CLAN_IMAGE}/33475308/4b4646ca4e40a6fad88b9ea1b2a5934e3c434921.png[/img] [img]{STEAM_CLAN_IMAGE}/33475308/3fcf5ab1fcc7c71617337ea403cef36bb90c8329.png[/img] [h2]WHO DIS?!?[/h2] This wouldn't be a tease for an upcoming update, would it..? [img]{STEAM_CLAN_IMAGE}/33475308/5bd8ef62326f7c4b6577d18670c4bf74bda7dca8.png[/img] [img]{STEAM_CLAN_IMAGE}/33475308/8bfdb3e343c206075ac910073056ad0c28868fff.png[/img] [h2]COME WITH US WE BE BOUNCIN'[/h2] Hop in our [url=https://discord.gg/d2Jz5bhaX7]Discord[/url] to meet the devs, other players, & have a rolly good time! Annnnd follow us on [url=https://twitter.com/amberialdreams]Twitter[/url] for the latest news, content and memes! Join the community! We'll be more than happy to welcome you in. [h3]Have a great week everyone! ♥[/h3]