The hit series returns! Roll and bounce in this jumpless precision platformer for all skill levels. Play through an eerie campaign, best the wicked difficulty, or create your own levels to share with the world!
[h2][i]GATHER, BELOVED DREAMERS![/i][/h2]
It's a big day for Amberial Dreams!!!
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[h1]AMBERIAL DREAMS 1.0 RELEASED[/h1]
Amberial Dreams is finally 100% content complete and ready to be enjoyed by everyone out there.
Here is what you can expect from Amberial Dreams 1.0:
[list]
[*] The [b]completed story arc[/b]!!
[*] A new realm, [b]Altepetl[/b]
[*] A [b]new game mode[/b], giving you access to all the previous Amberial Flash titles
[*] [b]6 new pieces[/b], including an avatar multiplier to sow chaos on your screen
[*] Whole [b]new environments and musics[/b] to enjoy and use on your own levels
[*] [b]Many improvements[/b] requested by the community over the year of Early Access
[*] Less bugs, more stability, better performance - an overall, let's say it, [b]better game[/b] :D
[/list]
To celebrate our Launch Day, you can get a 40% discount off Amberial Dreams, so grab it now if you don't already have it!
https://store.steampowered.com/app/917140/Amberial_Dreams/
[h3]And, Dreamers?[/h3]
We wouldn't have made it this far, nor anywhere, without you, our community.
You’ve been supporting Amberial Dreams in your own ways - whether buying the game on Steam, playing the original Flash games, trying our demo, leaving us reviews, creating your own levels, composing music with us and participating in building the community on Discord and Twitter.
What a journey. Thank you.
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[h2]NEW[/h2]
[h3][b]The Main Campaign is complete![/b][/h3][list]
[*]Conclude Amber’s descent by beating the final realm and taking part in the new story scenes and dialogue.
[*]New story characters that appear in this final chapter
[*]This update has the largest amount of story content![/list]
[h3][b]New Realm: Altepetl[/b][/h3][list]
[*]Board the eerie Order of Amber’s temple in Altepetl to beat the final 5 levels of the campaign!
[*]These bring the total main campaign levels to 100!
[*]Contains a new realm monolith / logo / etc.[/list]
[h3][b]The Arcade[/b][/h3][list]
[*]Visit the Arcade to play with all the history of Amberial (and a couple of extras)[/list]
[h3][b]New Pieces[/b][/h3][list]
[*]Avatar Multiplier. Enables tricky new gameplay mechanics
[*]Neon Block and slanted variants
[*]As requested: More Switch Groups!
[*]Phasing Blocks
[*]Breakable Glass
[*]Permanent Paraflower variant[/list]
[h3][b]New Environments[/b][/h3][list]
[*]Mesomatrix
[*]Teocalli
[*]Neon Dreams
[*]New song: “Tribal Combat” by HollywoodCollins and Shallot God
[*]New song: “Tribal Combat” ‘by HollywoodCollins and Shallot God
[*]This brings the total environments to 50![/list]
[h3][b]Other Levels[/b][/h3][list]
[*]Added “Not Alone” to Folk Forgotten (find it next to the Tower of Nightmares)
[*]Added “Reveries of Ruin” to Folk Forgotten[/list]
[h3][b]New mini-campaign: Community Pioneers[/b][/h3][list]
[*]This campaign permanently showcases 25 Levels from the Hall of Portals
[*]It represents a selection of some of our favorite levels and dreamers who have left a big footprint on the community[/list]
[h3][b]Extra stuff[/b][/h3][list]
[*]Re-enabled all character coats in the Avatar selector
[*]Added more Steam achievements to be ready for launch
[*]Created a Steam deck official layout, which makes it quite easy to build levels!
[*]Added background music to each realm in Amber’s Descent[/list]
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[h2]IMPROVEMENTS[/h2]
[list]
[*][b]Atelier:[/b] Changing variant of a piece now keeps the custom colour
[*][b]Atelier:[/b] Added missing shortcuts in instructions
[*][b]Campaign:[/b] Reduced Load Times in the main campaign
[*][b]Levels:[/b] Updated Tower of nightmares
[*][b]Levels:[/b] Made debris a bit easier / consistent
[*][b]Gameplay:[/b] Improve the fanfare of the level finish screen and added a "cleared!" sign
[*][b]Library:[/b] Change library art for user fanart and previous game screenshots
[*][b]Pieces:[/b] Monolith graphic updated
[*][b]Interface:[/b] Removed unnecessary Players Tab from control options
[*][b]Interface:[/b] Fixed pause curtain in menu
[*][b]Interface:[/b] Changed Library and Arcade Main Menu BG
[*][b]Interface:[/b] When you collect all medals in a campaign, the number now becomes bigger and yellow[/list]
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[h2]FIXED[/h2]
[list]
[*]Fixed Lights of Burden thumbnail going out of Margin
[*]Fixed Nebulosi areas blocking lasers and other Nebulosi bugs
[*]Fixed Evening star difficulty
[*]Fixed Tutorial 2 flinger not working
[*]Fixed Flinger launching objects that are on paths.
[*]Fixed "no gravity zone" not resetting gravity to down when exiting it
[*]Fixed very long level names in level finished screen
[*]Fixed a Hall of Portal bugs that would switch the selected level
[*]Fixed: Hall of Portals mighty difficulty
[*]Fixed issue with coal avatar not appearing in the Arcade
[*]Fix Issue with Arcade and teleporter mouse click. and only show Welcome message once per session
[*]Expanded zoom limits in the Atelier
[*]Fixed HoP mouse hover not working when cursor is on top row[/list]
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[h2]*SNEAK PEEK GALLERY*[/h2]
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[h2]GET BOUNCY WITH US[/h2]
[i]we a cool community[/i]
If you want to meet the devs and other players, share your favourite levels or memes, or simply have a nice talk, you can join us on [url=https://discord.gg/d2Jz5bhaX7]Discord[/url] and [url=https://twitter.com/amberialdreams]Twitter[/url].
You will be more than welcome in our lovely and warm community of newfound and expert Rollers!
[h3]Happy Launch Day on Amberial Dreams!
But mostly, be kind and take care of each other ♡[/h3]