Patch Notes - 12/08/21 11:43 AM

Hunternet Starfighter

Hunternet is an MMO starfighter sim where you fight for territory, resources, & key installations during humanity's last civil war. Form player orgs, mine resources, & build fleets to back up your starfighters. Take a break & fly in friendly races or wargames, but beware an alien foe threatens all.

Greetings, pilot o7 From now onward I plan to cross-post all patch notes from our [url=https://discord.gg/hunternet]discord.gg/hunternet[/url] to Steam. These are the changes from our latest weekly play test (held every Sunday). Also included are changes from two minor updates published after the play test. I try to release an update once a week when possible so we have something new to test every Sunday. If you'd like to participate I highly recommend joining the official [url=https://discord.gg/hunternet]Discord community[/url]. Good hunting pilot, Fernando Z - Improved performance of Black Corridor - Baked Alt Speed & Ammo Factor - Carrier SRS turrets now have reload logic, creating openings - Fix: Scope reticle could become permanently hidden - Fix: Disconnecting and entering main menu could mess up lighting - Very long reload times for SRS and LRM - Cleaner reload logic, will increase reload times further if a problem - Auto fixed reticle now visible while an LRM is in flight but not tracking - Fix: Old Blue skybox had a visible seam that was removed by @[CHKUN] IvanGrozniy ❤️ - Fix: Spectator mode was overheating and playing heat SFX - Fixed all glitches caused by flying far from location center - Critical for supporting multiple point of interest locations in the future - Added new planet and moon skybox from @[CHKUN] IvanGrozniy ❤️ - Will be adding a proper sun with flare in the future to our skyboxes - Significant improvements to HDRP rendering performance - Will be a big help in hitting higher frame rates in VR - Added high quality anti-aliasing support - Greatly reduced jaggies and also important for VR - Added an optional toggle pip type button @=IDK=Dazegambler - Added an optional toggle auto targeting button @CMDR SmartAss - Added an optional mute audio button @SpiritGum - Added another amazing new skybox by @[CHKUN] IvanGrozniy to main menu ❤️ - Fix: Rendering of the lead ring was broken during optimizations @[SB] Zopto - Added new track Gunslingers Tango by @Lamarro ❤️🤘 - Switched Primordium to use the new main menu skybox - how do you like it compared to the old nebula skybox? - Improved Auto Targeting switching heuristics - Auto Targeting will no longer switch targets while firing at visible target - Adjusted Track IR translational sensitivity - Added audio and message feedback to PIP and Targeting mode buttons - Added subtle press and release SFX to SDS button @GrandDayOut - While not necessary was one of few actions that had no audio or visual feedback. Give yourself some time to get used to it but do let me know if you like or dislike the SFX @[CHKUN] Boxsoul @SpiritGum - Added: Ship menu > Cockpit > Theme > Radar Target Color: Allegiance or Border @[CHKUN] Boxsoul @(IDK) aCRAZEDgunman - Default is now allegiance color (friend or foe color) - Previous behavior of using border color is also available - Fix: Lead ring was ignoring HUD off or auto settings