Hunternet is an MMO starfighter sim where you fight for territory, resources, & key installations during humanity's last civil war. Form player orgs, mine resources, & build fleets to back up your starfighters. Take a break & fly in friendly races or wargames, but beware an alien foe threatens all.
Salute, pilot!
Tobii eye and head tracking is now available in Hunternet Starfighter!
After completing VR support Phase 1 I decided it was the perfect time to tackle Tobii support.
Tobii support phase 1 is now complete and I am very happy with how it turned out! Big thanks to Tobii for providing me with the hardware that made this possible.
Head tracking feels smooth and natural and eye tracking adds something completely new to the sim. Eye tracking is an excellent fit for Hunternet's emphasis on using your Mark 1 eyeball to maintain situational awareness and for our intense close quarters combat. It works so well that I hope VR headsets with integrated eye tracking support become the standard in the near future.
Witness what this great bit a kit has to offer for us virtual space pilots:
[previewyoutube=DB8JxNUCSwY;full][/previewyoutube]
If you'd like to fly with us I highly recommend joining the official [url=https://discord.gg/hunternet]Discord community[/url].
Good hunting pilot,
Fernando Z
[b]Patch Notes - 01/26/22 12:02 PM:[/b]
- Tweaked Harvester atmosphere rendering parameters (basic & advanced)
- Joysticks always auto checked even if primary input is not joystick @Zenchess
- Added Tobii head tracking support
- Ship menu > Cockpit > Head Tracking must be turned ON
- Added eye tracking aware target preview (can be used with or without Tobii)
- ship menu > HUD > Preview Target (On by default)
- Improved auto targeting intelligence and responsiveness
- Added Tobii eye tracking support to ship's targeting system
- Ship menu > Cockpit > Eye Tracking (off by default)
- Optional Eye Tracking button/key for easy toggle mid flight
- Tobii Head Amplification Level setting (Main Menu > Settings > Cockpit)
- Fixed: Boost would sometimes power burn even if PWB key was mapped @[CHKUN] BoxLunch @a s d
- Target Preview marker now uses friend & foe colors
- Fix: Missile explosion effect rendering issue
- Fix: Ship menu > Cockpit > Audio Simulation was saving but not applying changes
- Low Ammo alarm now uses Alarm Volume setting @[CHKUN] BoxLunch
- Added Tobii positional tracking support
- Added Set Tobii Starting Pose calibration to Settings > Cockpit
- Auto set starting Tobii pose when first enabled
- Added Main Menu > Settings > Cockpit > Prefer Tobii Head Tracking @$alteen
- Improved Set Tobii Starting Pose feature
- Some internal input code refactoring and cleanup
- "VR Center" button renamed to "Set Center" and works for both VR and Tobii
- A new shortcut, same as clicking "Set Tobii Starting Pose" in main menu
- Added Start in VR to main menu Settings > Cockpit
- Fix: Tobii head tracking was not being ignored while in VR
- Added connecting to server indicator to VR main menu