Wurm Unlimited is the standalone version of the fantasy sandbox world Wurm Online, the MMORPG where the players are in charge! A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed true sandbox experiences available.
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Hi Everyone,
This update brings several major things including updates to our archaeology system, animal cages, and the ability to place items on tables. As usual the beta will be available for a week or so before it becomes the live build which is currently planned for Tuesday, 3rd of July. As usual, any issues please report them via the forums.
-First edit.
We've bumped the version up to 1.7.0.0 as to avoid issues with new clients connecting to older servers.
[h1][b]Changes and Additions:[/b][/h1]
[h1][b]Archaeology changes:[/b][/h1]
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[*]Archaeology items can now be found in all metal types:
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[*]If you investigate and find a metal fragment that is NOT ore or a lump, it'll get the "metal" material.[/*]
[*]If the fragment you found would have had the steel material (instead of iron), it'll get the "alloy" material instead.[/*]
[*]Any existing iron fragments can be combined with metal fragments (they will be converted to "metal" material when you start the combine action.[/*]
[*]Same deal with steel and alloy fragments.[/*]
[*]When you complete an item from fragments of the metal material, the final item will have a chance to become any base metal type (iron, tin, lead, gold, silver, copper, zinc) depending on how well identified the fragments were - heavily weighted towards iron.[/*]
[*]When you complete an item from fragments of the alloy material, the final item will have a chance to become any alloy metal type (steel, brass, bronze) depending on how well identified the fragments were - heavily weighted towards steel.[/*]
[*]If alloy fragments are extremely well identified, upon combining they will have a small chance to come out as a moonmetal (seryll, glimmersteel, adamantine) - though steel is more likely again.[/*]
[*]"metal" material fragments can only be combined with other "metal" fragments, and "alloy" material fragments can only be combined with other "alloy" fragments.[/*]
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[*]New: You can now create an archaeological journal to help record your investigations. ( Special thanks to Wurm Unlimited modder Bdew for some ideas in implementing this!)
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[*]Add report pages to the journal by activating paper or papyrus sheets and right clicking on the journal - Add report.[/*]
[*]22 reports will fit into the journal.[/*]
[*]Data will be added to your reports as you investigate and gather information.[/*]
[*]New information will be added to the report as you continue to investigate.[/*]
[*]Once you've found enough information for a single report, you will be able to use that report to help find that deed again whenever you want.[/*]
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[*]Changes:
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[*]New statues have been added.[/*]
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[*]Fixes:
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[*]Fixed a bug which allowed investigating to bypass max inventory weight.[/*]
[*]Paved tiles should properly reset the investigate flag.[/*]
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[h1][b]Item Placement:[/b][/h1]
[list]
[*]Items can now be placed on tables and certain objects[/*]
[*]To place an item, simply right click it from your inventory and select drop > place. You may then move the outlined object onto the table, clicking will place it at that location.[/*]
[*]The following surfaces can have items placed on them:
[list]
[*]square table[/*]
[*]round table[/*]
[*]dining table[/*]
[*]bed[/*]
[*]bench (stone)[/*]
[*]bedside table[/*]
[*]open fireplace[/*]
[*]canopy bed[/*]
[*]tripod table[/*]
[*]high bookshelf[/*]
[*]low bookshelf[/*]
[*]round marble table[/*]
[*]rectangular marble table[/*]
[/list]
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[*]New Decorational Items that items can be placed on have been added too:
[list]
[*]Empty High Bookshelf[/*]
[*]Empty Low Bookshelf[/*]
[*]Bar Table[/*]
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[h1][b]Creature Cages:[/b][/h1]
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[*]New Item: Creature Cage - Requires 60 carpentry skill to create and continue.[/*]
[*]New Item: Creature Transporter - 25 Fine Carpentry to create.[/*]
[*]Must have 23 body strength to load cage onto vehicle.[/*]
[*]You cannot load pregnant animals.[/*]
[*]You cannot load hurt animals.[/*]
[*]You cannot load a creature with items on it.[/*]
[*]There are specific models for the following stored creatures: bison, sheep, ram, cow, bull, horse, foal, hell horse. All other stored creatures have an enclosed cage graphic.[/*]
[*]Max of 4 creature cages per tile.[/*]
[*]A caged animal will move around and cause damage to the cage.[/*]
[*]When a cage hits 80 damage, the animal will escape.[/*]
[*]If an animal escapes a cage while in a boat in water, the animal will end up in the water and begin taking damage if they are not a swimming animal. If agro and not tamed, you will not be able to tame them while swimming.[/*]
[*]You cannot repair or improve a cage if it is storing an animal.[/*]
[*]The number of cages that can be carried by a vehicle is as follows:
[list]
[*]Caravel - 8[/*]
[*]Cog - 6[/*]
[*]Corbita - 5[/*]
[*]Knarr - 4[/*]
[*]Sailing boat - 0[/*]
[*]Rowing boat - 0[/*]
[*]Creature transporter - 4[/*]
[*]Wagon - 2[/*]
[*]Large cart - 0[/*]
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[h1][b]Personal goal changes:[/b][/h1]
[list]
[*]Changes:
[list]
[*]Spars on PVE servers will now trigger the 'defeat another player xxx' goals.[/*]
[*]Some of the more difficult personal goals have been rerolled if not completed. (ex. goals involving tomes or pvp only creatures and/or mechanics)[/*]
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[*]Bugfixes:
[list]
[*]The description for 'Sysyphos Says Hello' goal has been changed to correctly reflect the number of repairs needed to 6250 instead of 6000 for repair fences, walls or floors.[/*]
[*]The 'pilot a xxx boat' achievements should trigger properly now, even if you had them bugged before. Try again with this patch update.[/*]
[*]Destroy a structure by catapulting it goal has been fixed.[/*]
[*]Lockpick five boats goal has been fixed.[/*]
[*]Goals/achievements involving fermenting wine will now properly trigger even if the player is offline.[/*]
[*]Fixed achievement triggers for mining gems.[/*]
[*]Fixed a number of grammar and capitalization issues with personal goals and achievements.[/*]
[*]Epic Finalizer (Be the person to complete an Epic mission) now triggers properly.[/*]
[*]Operation Cleanup (putting items in a trash heap) will now trigger properly even if the destruction happens while you are offline.[/*]
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[*]New: You can now directly open equipped saddlebags/saddlesacks by using keybind OPEN or right clicking the equipped horse or unicorn.[/*]
[*]New: The creation of books has been added.[/*]
[*]Change: The recipe for creating an almanac has changed because of the introduction of books.[/*]
[*]New: Kings robes will show as scale armour with specific colors for now.[/*]
[*]New: Added current titles for occultist and meditation levels on the /titles menu and fixed an issue to have them show/hide immediately upon sending.[/*]
[*]New: Ability to switch dirt to sand and sand to dirt without having to drop the sand/dirt to turn one tile.
[list]
[*]To convert a tile simply activate a full unit (20kg) of the material you want and right click a tile of the opposing material and select 'switch tile'.[/*]
[*]This will only turn tiles between dirt (not grass, not packed) and sand.[/*]
[*]It does not give any skill whatsoever.[/*]
[*]When on deed permissions are governed by the terraform category.[/*]
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[*]New: You can now remove deleted players from your ignore list by issuing the /ignore command to see if you have unknown? on your list then issuing /ignore again to verify they have been removed.[/*]
[*]Rarities and enchants/runes from combined weapons and tool heads will now be transferred to the final item .[/*]
[*]Change: Updated the Lord of War achievement description to better indicate the quantity of items needed for the achievement.[/*]
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[h1]Client Changes:[/h1]
[list]
[*]Windows position and status is now also saved for backpacks, quivers and inventory groups. (previously only for out of inventory containers)[/*]
[*]Bugfix: Fix for items blocking placement.[/*]
[*]Bugfix: Lock status is now saved on all windows that remember their positions, both in current session and between sessions.[/*]
[*]Added keybind for Toggle Backpack and Toggle Quiver.[/*]
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[h1][b]Bug Fixes:[/b][/h1]
[list]
[*]PvP Mission Bugfix: More checks to prevent erroneous structure building missions.[/*]
[*]Bugfix: Fixed an issue which allowed non-intended items/armor to be equipped on non-intended creatures.[/*]
[*]Bugfix: Another check to be sure new missions spawn correctly after the completion or fail of a previous one.[/*]
[*]Bugfix: Ritual missions should now end at the 3.5 day mark if under 33% complete.[/*]
[*]Bugfix: Messaging added to items that cannot be dragged into containers, mailboxes, etc so that you are aware that it's intended behavior.[/*]
[*]Bugfix: Artifacts can no longer spawn in a HoTA Zone.[/*]
[*]Bugfix: Fixed more text and spelling errors.[/*]
[*]Bugfix: Fixed an issue where wine barrels would overflow when you attempted to seal them while having max carry weight in your inventory even when the barrel was in a rack or on the ground.[/*]
[*]Bugfix: Liquids with a metal type can no longer be smelted.[/*]
[*]Bugfix: Enchanted turrets will no longer decay on deed on pve servers.[/*]
[*]Bugfix: Changed achievement text for digging up brilliant gem to refer to it being dug up not mined.[/*]
[*]Bugfix: Fix for some champion mission creatures being tiny.[/*]
[*]Bugfix: The Troll King will not drown his followers if he leads them to water.[/*]
[*]Bugfix: Anchors can now properly be made from all metal types.[/*]
[*]Client :Bugfix: Items won't hide under terrain in certain places.[/*]
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As usual, the class change list can be found in the notes here:
https://www.wurmonline.com/2018/06/26/wurm-unlimited-beta-patch-notes-1-6-5-3/