Beta Patch Notes 1.8.0.0

Wurm Unlimited

Wurm Unlimited is the standalone version of the fantasy sandbox world Wurm Online, the MMORPG where the players are in charge! A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed true sandbox experiences available.

Greetings wurmians! Todays beta brings 1.8 with all the goodies from Wurm Online in the past few months, including a new metal alloy, electrum, more titles, and a rework to the armour balancing system. This beta also includes the ability to ban players by steamID as well as making setting up a server by automatically identifying which IP and port to use. As usual, the beta is expected to run into next week, pending feedback and any major issues which can be reported on our steam forums, official forums at[url=http://forum.wurmonline.com] http://forum.wurmonline.com[/url] , or discord at [url=https://discord.gg/wurm]https://discord.gg/wurm.[/url] Retrograde & the Wurm team [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10151242/20f5108e05edbdceaacd7d5f70f6afb63d110a10.png[/img] [h1]Wurm Unlimited additions:[/h1] [list] [*]Added Auto networking and auto port forwarding to server setup window on the Local Server tab. [list] [*]Enabled by default, servers will now identify which port and IP to use without requiring manually setting it if possible.[/*] [*]They can be disabled by modifying the wurm.ini file with AUTO_NETWORKING=false and ENABLE_PNP_PORT_FORWARD=false[/*] [/list] [/*] [*]GM's can now ban via steamID [list] [*]GM's of level 2 and above can ban players by steamID using the command  #bansteam and they can be unbanned with #pardonsteam[/*] [/list] [/*] [*]SteamID has now been added to the GMtool[/*] [*]Added new database table PLAYERS.STEAM_IDS table which logs the player ID and steam ID of players, and supports situations where a player is assigned to a new steam ID (via change password)[/*] [*]Level 5 GM's will now show as [ADMIN] instead of [DEV] to avoid confusion.[/*] [*]All database scripts have been updated to work with the newest database schema.[/*] [/list] [h1][b]Additions:[/b][/h1] [list] [*]New: Added ability to display compound titles. [list] [*]In the titles menu players may choose to display two titles together.[/*] [/list] [/*] [*]New: Village Name and Village Role will now show on player mouseover.[/*] [*]New: Profile options added to customize these additions. [list] [*]Show Other Player Titles - Allows you to show/hide other players [Skill Titles, Meditation Titles and Sorcery Titles] text.[/*] [*]Show Other Player Villages - Allows you to show/hide other players "Role of Village" text.[/*] [*]Show Own Village Titles - Allows you to show/hide your own "Role of Village" text. This overrides the above option, and will not display even if the viewer wants to see it.[/*] [/list] [/*] [*]New: A PvE death tab has been added and will record player deaths on your server. [list] [*]Deaths will be recorded for players with at least 20 fighting skill, 1.5 body.[/*] [*]You can opt-out of your name appearing in the death tab in your profile.[/*] [*]You can opt-out of seeing the death tab in your profile.[/*] [/list] [/*] [*]New: Unequip All has been added to right click body which will unequip all armour.[/*] [*]New: You can now add Sub Groups inside Groups in your inventory.[/*] [*]New: Get Price now displays a rough amount of favor from sacrificing.[/*] [*]New: Unicorn offspring will now have names.[/*] [*]New: More titles have been added.[/*] [*]New: Skills at 99 or greater are protected from being lost upon death, excluding fighting and characteristics.[/*] [*]New: Rift bracelets can now be equipped. [list] [*]Bracelets go in the arm slots and require two of the same type to be worn for the bonus][/*] [*]For a reminder of rift jewelry and its functions, check [url=https://www.wurmpedia.com/index.php/Rift_Jewelry]https://www.wurmpedia.com/index.php/Rift_Jewelry[/url][/*] [/list] [/*] [*]New:  You can now move archaeological reports from one journal to another. [list] [*]Activate report, right click the journal you want to move the page to, select 'move report'.[/*] [/list] [/*] [*]New: You can now use a knife cut a 2kg portion of larger weight prepared foods.[/*] [*]New: Added a storage unit, the empty shelf.[/*] [*]New: Items can now be placed on more surfaces and containers: [list] [*]NOTE: If the item is a container already, any items placed on it will be dropped on the ground when it is picked up, a message in event log will notify the player of this.[/*] [*]Large anvil[/*] [*]Large barrel[/*] [*]Tub[/*] [*]Empty shelf[/*] [*]Small barrel[/*] [*]Stone altar[/*] [*]Wood altar[/*] [*]Silver altar[/*] [*]Gold altar[/*] [*]Coffin[/*] [*]Well[/*] [*]Large magic chest[/*] [*]Small magic chest[/*] [*]Oil barrel[/*] [*]Wine barrel[/*] [*]Coffer[/*] [*]Cupboard[/*] [/list] [/*] [*]The following surfaces will also heat any item placed on them (so don't place burnable items on them!): [list] [*]Oven[/*] [*]Forge[/*] [*]Hota statue[/*] [*]Smelter[/*] [*]Still[/*] [/list] [/*] [*]New: Electrum has been discovered![/*] [*]Electrum is an alloy created with gold and silver, using the metallurgy skill.[/*] [*]Material bonuses are: [list] [*] [h1]Armour[/h1] [/*] [*].5% DR bonus[/*] [*]+2% glance rate bonus[/*] [*]-1% movement speed penalty[/*] [*] [h1]Weapon[/h1] [/*] [*]-2.5% attack speed[/*] [*]-1% damage dealt[/*] [*]+5% bonus to damage dealt to hunter mobs[/*] [*] [h1]General[/h1] [/*] [*]-10% damage taken[/*] [*]9x trader price[/*] [*]-20% decay damage taken+2.5% bonus to repair speed[/*] [*]+7.5% bonus to pendulum area of effect[/*] [*]+10% bonus to bash damage[/*] [*]Can be used to make statuettes[/*] [*]Can be used to make unicorn shoes[/*] [/list] [/*] [*]New: Electrum rune of Fo: [list] [*]Can be used to reduce age of a creature.[/*] [*]Will reduce the age by a percentage of current age.[/*] [*]Creatures cannot be pregnant when this rune is used[/*] [*]The minimum age for creatures is Aged (12 months) (For reference, hell horses unhitch at Aged (29)[/*] [/list] [/*] [/list] [h1][b]Changes:[/b][/h1] [list] [*]Change: Amount of source salt required to create potions from bloods has been raised from 0.001 to 0.01.[/*] [*]Change: You can no longer erupt a tile next to a cave entrance.[/*] [*]Change: Disintegrate bonus now applies to all warrior gods instead of just Magranon. (Vanilla warrior gods are Magranon only)[/*] [*]Change: Dragon sorcery drop chance has been increased and tomes that drop from dragons will now be a single charge.[/*] [*]Change: Mine a star gem personal goal change listed below: [list] [*]The personal goal Mine an Exquisite gem has been replaced with a new goal Recreate a statue from fragments.[/*] [*]If you already completed the Mine an exquisite gem, it will not change.[/*] [*]If you happen to mine an exquisite gem before recreating a statue from fragments, you can log out and back in and your personal goal will show Mine an Exquisite gem as completed (green).[/*] [/list] [/*] [*]Change: In order to ensure all unique bloods result in different potions black, red and blue dragon blood will now make new potion types. [list] [*]Existing bloods of these creatures will make the new types as well.[/*] [/list] [/*] [*]Change: Market stalls will now take more damage when bashed.[/*] [*]Change: Sea Serpents  are no longer  on the endangered species list and may be sighted more often.[/*] [*]Change: Alcohol strength and drinking changes listed below: [list] [*]Alcohol now gives 100% to 150% effectiveness based on QL.[/*] [*]Players can now drink alcohol regardless of thirst level, similar to source.[/*] [*]Consuming less than the full 0.2kg will scale the effect of alcohol down to the amount you've consumed.[/*] [/list] [/*] [*]Change: Oil of the Weaponsmith will now work for the Weaponsmithing skill instead of just the weaponsmithing sub-skills.[/*] [*]Change: Merchants who pack up and leave due to no business transactions for a while will send items which do not fit in backpacks separately.[/*] [*]Change: Height checks for accessing containers and objects will only occur inside buildings.[/*] [*]Change: Removed old copper needle creation [list] [*]Before the all metal item changes, needles could be made from iron or copper, but copper could not be used to improve with., With the ability to create all items from all metals, this needle item is no longer valid, old versions may exist, so if you cannot improve a cloth item with a copper needle, it's the old type.[/*] [/list] [/*] [*]Change: The resource you obtain from digging is now dependent on the tile type on which you are standing. You no longer need to dig in the NW corner.[/*] [*]Change: Various text changes have been made to emoting on body parts.[/*] [*]Change: You will now be able to build on pavement outside of settlements without having to remove the pavement first as long as it's not an official highway (catseyed)[/*] [*]Change: Halter ropes can now be used to haul items up/down ladders.[/*] [*]Change: Players can now deny and/or remove kingdom office titles.[/*] [*]Change: Spawn rates have been increased upwards for unicorns and lava fiends. [list] [*]Unicorns will spawn on grass, steppe and mycelium. Lava Fiends will spawn a bit more in caves and a small chance on rock.[/*] [/list] [/*] [*]Change: Achievement changes, additions and fixes. [list] [*]Personal goals should now update properly when switching servers.[/*] [*]Mine an exquisite gemstone has been changed from a 99 quality gem to a star gem.[/*] [*]Perform 100000 actions goal now has a visible counter under Achievements entitled Actions Performed.[/*] [*]Pick five door locks text has been changed to Pick five locks to correctly reflect the achievement requirements.[/*] [*]Weight requirement for 'Giant Fish" has been reduced from 190 kgs to 175 kgs[/*] [/list] [/*] [/list] [list] [*]Change: The number of animals branded to a deed will now be displayed in village info.[/*] [*]Change: Freezing a surface tile with Path of Power now also freezes the cave tile.[/*] [*]Change: Blood from legendary creatures now displays which legendary dropped the blood on examine and when mailed will display in mouseover.[/*] [*]Change: A "Kingdom of"  permissions category has been added to vehicles.[/*] [*]Change: Added ability to plant flowers directly on grass tiles without requiring cultivating the tile first.[/*] [*]Change: The new armour system previously on Epic settings now applies to all servers: [list] [*]Changes to base damage reduction rates for armours: [list] [*]Leather from 45% to 60%[/*] [*]Studded from 50% to 62.5%[/*] [*]Chain from 55% to 62.5%[/*] [*]Cloth from 35% to 40%[/*] [*]Drake, Scale and Plate no changes (65%, 70%, 65% respectively)[/*] [/list] [/*] [*]Changes to movement speed modifiers from wearing armour: [list] [*]Plate armour should be slightly faster when worn now.[/*] [*]Lowered the movement speed reduction from all helms.[/*] [*]Glimmersteel and Seryll armours now have a 10% movement speed bonus.[/*] [*]Adamantine armours now have a 5% movement speed bonus.[/*] [/list] [/*] [*]Changes to damage type damage reduction modifiers on armours (lower % means less effective against that damage type, 100% = no modifier): [list] [*]Leather: 90% vs bite, pierce and acid; 110% vs slash and burn damage; 100% vs others.[/*] [*]Studded: 90% vs slash and acid; 105% vs bite; 110% vs pierce and cold; 100% vs others.[/*] [*]Chain: 92.5% vs pierce and cold; 107.5% vs bite, crush and burn; 100% vs others[/*] [*]Plate: 95% vs crush and burn; 105% vs bite, slash and acid; 100% vs others.[/*] [*]Cloth: 80% vs bite, slash and burn; 120% vs crush and cold; 100% vs others.[/*] [*]Drake: 95% vs slash and acid; 105% vs crush and cold; 100% vs others.[/*] [*]Scale: 95% vs crush and cold; 105% vs pierce and burn; 100% vs others.[/*] [/list] [/*] [/list] [/*] [/list] [h1][b]PvP work:[/b][/h1] The majority of this will apply to both epic and non epic PvP servers, barring the locate soul range [list] [*]PvP Change: Chaos server now has a maximum Locate Soul range of 500 tiles.[/*] [*]PvP server Change: Special moves will now display a multicolor line in the Combat tab when one of either combatant starts to use a special move. This will also display an on-screen message for both clients.[/*] [*]PvP server Change: The animal permissions window is now available via the body menu. [list] [*]This includes all animal permissions as per freedom, with appropriate enemy kingdom allowances (Enemy kingdom members are able to do anything).[/*] [/list] [/*] [*]PvP server Change: Improvements to the Kingdom window.  See list below. [list] [*]Now shows land percent up to two decimals[/*] [*]Has a % sign to denote it is a percentage.[/*] [*]Capitalization for the headers in each column.[/*] [*]Now shows appointed success rate as a full number percentage.[/*] [*]In the event of a kingdom reset, the kingdom's current land share will become their starting land share.[/*] [/list] [/*] [*]PvP server Bugfix: King regalia material type has been changed and will allow healing.[/*] [*]PvP server Bugfix: Change Kingdom option on right click body should work as intended. [list] [*]The feature is designed to allow a player to leave a PMK and join the default template kingdom.[/*] [*]Note that on Chaos, white light PMKs will join Freedom Isles since template MR and JK were removed.[/*] [*]The change kingdom option will not be shown if player is not in a PMK.[/*] [/list] [/*] [*]PvP server Bugfix: Kings can no longer expel champions from their player made kingdom.[/*] [*]PvP server Bugfix: PMKs should now be able to bash their template kingdom towers and vice versa.[/*] [*]PvP server Bugfix: Fixed an issue which prevented HotA statue material from changing based on number of wins.[/*] [*]PvP server Bugfix: Player god champions should now be able to bash and destroy pavement.[/*] [*]PvP server Bugfix: Mycelium now stops CCFP reduction for Libila followers.[/*] [*]PvP server Bugfix: Artifacts should no longer get lost in floors or roofs when dropped upon logout.[/*] [*]PvP server Bugfix: HotA statues will now have various colors beyond red for alliances with more than 30 wins.[/*] [*]PvP server Bugfix: Fix for Scale of Libila untaming when unequipped but not dropped.[/*] [*]PvP server Bugfix: Fungus Trap now correctly applies a poison wound instead of crush wound.[/*] [*]PvP server Bugfix: Zombies summoned through religious spells will no longer be hostile to same-kingdom players.[/*] [*]PvP server Bugfix: Leaving a PMK through the Change Kingdom feature will no longer incur a 14 day cooldown.[/*] [*]PvP server Bugfix: Valrei creatures with no kingdom will now be attacked by deed guards.[/*] [*]PvP server Bugfix: Deeds under siege with exactly 10 guards should now properly spawn the guards in waves instead of one at a time.[/*] [*]PvP server Bugfix: The lockpicking timer will no longer be reset by defenders locking or unlocking the door/gate.[/*] [/list] [h1][b]Bug fixes:[/b][/h1] [list] [*]Bugfix: Fix for soul stealer necklace not having an effect.[/*] [*]Bugfix: Examine message for spears has been changed to remove the mention of it being a steel spear and instead will examine as 'A sturdy spear'.[/*] [*]Bugfix: Had a chat with garden gnomes and they've agreed be more selective in their activities. (They will steal less items)[/*] [*]Bugfix: Merchants no longer accept placed merchant contracts.[/*] [*]Bugfix: Fixed an issue which caused mission rituals to appear on a settlement token menu.[/*] [*]Bugfix: Planting of Banners, Kingdom Banners, Flags and Kingdom Flags is now limited to 4 per tile instead of 1.[/*] [*]Bugfix: Fixed inconsistencies with combing items inside a container.[/*] [*]Bugfix: Large anvils should now be enchantable again.[/*] [*]Bugfix: Fix for some incorrect pluralization of text in missions.[/*] [*]Bugfix: Fix for potential max height error with a meditation tile.[/*] [*]Bugfix: Fixed a stamina drain issue with digging with an exact 5.0 sec timer.[/*] [*]Bugfix: Fix passengers of vehicles not being checked for attacks from creatures if a Fo priest is commanding.[/*] [*]Bugfix: Actions performed achievement should now trigger properly.[/*] [*]Bugfix: Wooden benches now properly change last owner when loaded and unloaded.[/*] [*]Bugfix: Another attempt to fix an issue where sometimes you cannot tame another pet once your tamed caged creature leaves the server.[/*] [*]Bugfix: Legendary creatures should no longer spawn on deed.[/*] [*]Bugfix: Fixed an issue with beds not giving a proper menu and error message for guests of a house with a wall down.[/*] [*]Bugfix: Normalized stamina loss from gardening[/*] [*]Bugfix: Logs of all woodtypes should now form a pile of logs instead of a toolbox model.[/*] [*]Bugfix: Various text, grammar and spelling fixes.[/*] [*]Bugfix: Crafting window will no longer default to an item in the list.  Exceptions listed below. [list] [*]If only one item can be made it will be in the crafting option by default[/*] [*]If you have previously had the crafting window open during the same session with that item crafted, it will auto default to that item again[/*] [/list] [/*] [*]Bugfix: Unfinished items must be repaired before being continued.[/*] [*]Bugfix: Items placed on top of altars will not get sacrificed with items placed inside altars.[/*] [*]Bugfix: Stealthed players are no longer hidden from village and alliance player lists.[/*] [*]Bugfix: Daily faith reset is no longer offset by 5 minutes.[/*] [*]Bugfix: Items on a destroyed bridge will now drop to the ground below the bridge.[/*] [*]Bugfix: A bug with deity death item protection and death protection (skill) has been fixed for player gods. [list] [*]Prior to this fix, gods with the "death protector" attribute would have both the item protection and skill protection chance on death, while player gods with "death item protector" obtained no benefit. These attributes now function as they should, and certain gods may lose their item protection on death. Other gods will "gain" the item protection on death from this change.[/*] [/list] [/*] [*]Bugfix: Toned down the unicorn spawn from the last update a bit.[/*] [*]Bugfix: Imbue on items now ignores "must be on ground" conditions. This allows Large Anvils and other ground objects to be imbued, which never worked before.[/*] [*]Bugfix: Unfinished creature cages will now properly be named "[Empty]" when they are completed.[/*] [*]Bugfix: Dirt will no longer be disposed of when dropping it above a mine entrance.[/*] [*]Bugfix: Trader placement and citizenship mechanics have been adjusted to occur at the time of placement, rather than the next server restart. [list] [*]Traders will become a citizen of the deed where they are placed immediately, instead of after a server restart.[/*] [*]Traders placed in the wild will have no deed associated with them and will not generate upkeep for the deed of the placer.[/*] [*]If a deed is placed over a trader in the wild, the trader will immediately become a citizen of that deed.[/*] [/list] [/*] [*]Bugfix: Archaeology statues can now be improved.[/*] [*]Bugfix: Wooden left arch, right arch and arch T now display the correct parts quantities remaining in the crafting window and the examine window.[/*] [*]Bugfix: When a transported creature dies, it will be removed from all servers so as not to remain on your manage animals list.[/*] [*]Bugfix: Improving placed metal mine doors more aligned to improving those not placed.[/*] [*]Bugfix: You must be within a 1 tile range in order to bash a mine door.[/*] [*]Bugfix: You can remove inventory groups/subgroups with or without an item activated.[/*] [*]Bugfix: Reworded the profile toggling messages to be more clear when choosing to show or hide the pve death tab notices.[/*] [*]Bugfix: All two handed weapons should now properly use the two handed fighting animation.[/*] [*]Bugfix: PvE Death Tab will now report  animal conditions as well as type.  Ex. old raging Large rat, aged champion Black wolf instead of just old Large rat and aged Black wolf.[/*] [*]Bugfix: Unequip All now ignores items in equipped containers.[/*] [*]Bugfix: You must be on the same layer in order to repair house walls/fences.[/*] [*]Bugfix: Combat should now break repair and continue building actions.[/*] [*]Bugfix: Summer hats now have their previous defensive values as armour.[/*] [*]Bugfix: Leather armour now has a +30% archery/casting bonus like it should.[/*] [*]Bugfix: Leading a non-swimming creature into water will now allow you to lead it back out if it gets stuck and you automatically stop leading.[/*] [*]Bugfix: Open and close actions on containers on the ground should now be able to be  opened and closed when the right click menu gives the option.[/*] [*]Bugfix: You can no longer build/continue a fence or attach a mine door from inside a cave.[/*] [*]Bugfix: Rift jewelry will no longer take charges from items in the inventory if an identical one is equipped.[/*] [*]Bugfix: Prayers no longer count towards the daily 5 cap if you don't actually gain faith from it, this scenario occurs when praying as non premium.[/*] [*]Bugfix: Prevent losing priesthood at exactly 30 faith when crossing servers.[/*] [*]Bugfix: Fixed an issue which prevented you from picking up your own corpse on a deed if you were carrying a creature corpse at the time of death.[/*] [*]Bugfix: You can no longer sacrifice any creature unless there is a current mission to do so.[/*] [*]Bugfix: Dropped corpses will now retain the last owner information so that they can be picked up again if dropped.[/*] [/list] [h1][b]Client [/b][b]changes:[/b][/h1] The modern renderer is now an available option: To enable the modern renderer, in the launcher settings (not ingame) go to the graphics tab, and under renderer select Modern, Legacy will be the old renderer. The modern renderer contains a vast amount of changes and improvements, namely: [list] [*]It can display unlimited amount of lights on the screen (addresses light flickering).[/*] [*]Trees and grass should no longer slow the client down on older machines.[/*] [*]Performance is overall better than the Legacy renderer.[/*] [*]Traditional antialiasing setting does not work with it, use the FXAA postprocess option.[/*] [*]New (and future) graphics features and changes will often be only available using the new renderer.[/*] [*]Activate keybind will now work in opened inventory container windows[/*] [*]Fixed clone characters and creatures[/*] [*]Fixed certain items going invisible when placed on another item[/*] [*]Fixed the image-in-image issue in caves[/*] [*]Fixed emissive models showing through trees[/*] [*]Fixed phantom tree collision after crossing a server[/*] [*]Fixed invisible/flickering players and objects[/*] [*]Grass will now fade in instead of just appearing tile by tile.[/*] [*]Normal mapping has been added to buildings and caves.[/*] [*]Fixed a visual issue with Oakshell casts on players.[/*] [*]Fixed fish a ppearing to be above water.[/*] [*]Fixed oversized flame on certain hanging lamps.[/*] [*]Bridge paving will now have correct season textures and normal maps.[/*] [*]Fixed items disappearing behind gates[/*] [*]Fixed invisible snow fall[/*] [*]Fixed certain cases of flickering lighting[/*] [*]Note: In order for the modern renderer to function on any graphics card, all options in compatibility must be set to core.[/*] [/list]