Patch Notes 1.4.4.4 Beta Branch

Roundguard

Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure!

Huge thanks to the folks submitting beta issues and feedback! Got a bunch of fixes here to smooth things out: [list] [*] Fixed Focus relic bomb not initializing properly if you save and quit and reload before taking the first shot in a room. [*] Fixed extremely rare crash that could happen in final boss fight at the moment of victory. [*] Fixed Endless Mode relic not triggering mastery where it said it would (was triggering at floor 106, instead of 91). [*] Fixed hero projectiles getting deleted as soon as they were fired if you were too high above the board. (overly aggressive out of bounds clean up logic). [*] Tricloptopus bosses now behave like all other infected enemies (give poison on contact and get replaced with a little mushroom when they die). [*] Fixed Text Effects setting not applying to the "UI on the fritz" woe until the next board. Now applies immediately. [*] Fixed scarab multipliers for the new encore relics so they now stack with Adaptability and each other correctly. [*] Fixed Gift Giver not progressing his quest line if you completed the quest but dropped the trinket. [*] Fixed spike damage modifier rules not working (after recent change to support Endless Mode spike damage scaling). [*] Made bomb timer for Warrior sideshow/relic use default game speed as the ceiling for the countdown speed... so playing with faster game speed now allows you to squeeze a little more play time before it explodes. [/list] Keep the feedback coming!