Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure!
Huge thanks to the folks submitting beta issues and feedback! Got a bunch of fixes here to smooth things out:
[list]
[*] Fixed Focus relic bomb not initializing properly if you save and quit and reload before taking the first shot in a room.
[*] Fixed extremely rare crash that could happen in final boss fight at the moment of victory.
[*] Fixed Endless Mode relic not triggering mastery where it said it would (was triggering at floor 106, instead of 91).
[*] Fixed hero projectiles getting deleted as soon as they were fired if you were too high above the board. (overly aggressive out of bounds clean up logic).
[*] Tricloptopus bosses now behave like all other infected enemies (give poison on contact and get replaced with a little mushroom when they die).
[*] Fixed Text Effects setting not applying to the "UI on the fritz" woe until the next board. Now applies immediately.
[*] Fixed scarab multipliers for the new encore relics so they now stack with Adaptability and each other correctly.
[*] Fixed Gift Giver not progressing his quest line if you completed the quest but dropped the trinket.
[*] Fixed spike damage modifier rules not working (after recent change to support Endless Mode spike damage scaling).
[*] Made bomb timer for Warrior sideshow/relic use default game speed as the ceiling for the countdown speed... so playing with faster game speed now allows you to squeeze a little more play time before it explodes.
[/list]
Keep the feedback coming!