Patch notes 1.11.11

Hey! Yarden GRIME director here, and judging by the reports we've gotten so far, this will probably be the last patch before taking a break from patches for work on the next DLC NG+. I'll prepare the first update post with info on it if the next 2 weeks or so pass without any new significant bugs reported, confirming we are in the clear for this break. Quality of Life: - Added the option to disable the Low Force HUD Indicator in the Settings menu. - Lightning platforms in Childbed are now slower to burst. Bugs: - Fixed an issue casing the player to appear below the Surrogate after game reload. [spoiler] (Most notably at Childbed with Giant of Eyes) [/spoiler] - The player will no longer bounce indefinitely when dying next to a bouncing pad. - Fixed an issue with some self-pulling objects at the Artisan of Flesh arena. - Potential fix to bugs that occur from alt+Tabbing the game. Such as the HUD becoming invisible. -Fixed a rare bug causing the HUD to incorrectly keep fading out. - Fixed an issue caused when warping or starting a Gauntlet challenge that caused to player to appear in the wrong place. - Listener encounter should spawn more consistently throughout the game. - Fixed an issue leaving enemies glowing after they are no longer pullable. - The Amalgamation now properly removes all applied effects on fight start. - A certain craver in nerveroot will now correctly respawn after death - Minor collider tweaks in certain locations. - Added missing SFX to Vase encounter in Lithic. Languages: - corrected some Chinese Traditional and Simplified texts. - The names of encounters in the Gauntlet menu are now properly localized. - Clarified hover tutorial text.