Hi everyone, once again, thank you for your patience. Below are notes for the latest patch. Over the weekend we will continue testing and breaking the game and will have another patch prepared on Monday. Have a great weekend, cowboys!
[list]
[*] Fixed an issue with your gun not being properly shown as owned even after being purchased
[*] Fixed an issue when a combat would not end immediately after completing all the objectives and would require to first end the turn manually
[*] Fixed an issue of the HUD incorrectly showing ammo after respawn
[*] Fixed an issue when some icons in combat would not show up properly in some cases
[*] Fixed an issue when F12 captured a black screen instead of a screenshot
[*] Fixed an issue with some hazards not properly respawning
[*] Fixed an issue with a Decoy skill not functioning properly in some combat encounters
[*] Fixed an issue with one of the chase mechanics not properly respawning
[*] Fixed an issue occurring in the final boss battle
[*] Fixed an issue in which Jack could still have a match in his hand after throwing a dynamite from cover
[*] Fixed an issue of some interactible objects not properly respawning
[*] Fixed visual glitch in Sullivan’s jump animation
[*] Visual fix of some Mementos being improperly scaled on the detail screen
[*] From now on, target waypoints in “Reach target” encounters will be visible during the whole encounter
[*] From now on, dynamites explode after being shot
[*] From now on, you can also flip your character during aiming with a dynamite using A,D or left analog stick on the controller
[*] Improved aiming of enemies type “dragonfly” (also called José and Juan)
[*] Visual fix of Jack’s arm staying in weird position after pulling up on a ledge
[*] Various small fixes in multiple levels
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