PATCH NOTES 1.06

Hello everyone, here are the notes for the latest patch: [list] [*] Fixed an issue with broken interact in Chapter 4 that could block your progress [*] Fixed an issue with broken interact in Chapter 6 that could block your progress [*] Fixed an issue in which enemy turn start would be shown after the explosion of enemy dynamite [*] Fixed an issue of the cursor not being locked inside the game’s window [*] Fixed an issue with a hazard in Chapter 4 not properly triggering [*] Fixed an issue with occasional wrong alignment of the coin animation in changing turns banner [*] Fixed an issue with health bars not showing properly in some occasions [*] Fixed multiple occasions of incorrect respawn states [*] Fixed an issue with “High Noon” skill not working properly when using a controller [*] Fixed the sensitivity of scrolling of guns in the gun store [*] From now on, all enemies make a little pause after shooting before they start to move to a new location (we plan to add more of those pauses after various actions in later updates) [*] Finetune of Slide controls on the keyboard [*] Added the option of skipping cutscenes by pressing Esc twice (or B on the controller) [*] To prevent performance issues, the game has been capped at 60fps [*] Minor optimization of memory handling [*] Minor optimization of cutscene performance [*] Replaced some images in the UI [*] Various level design fixes in multiple levels [/list]