Hello everyone, here are the notes for the latest patch:
[list]
[*] Fixed an issue with broken interact in Chapter 4 that could block your
progress
[*] Fixed an issue with broken interact in Chapter 6 that could block your progress
[*] Fixed an issue in which enemy turn start would be shown after the explosion of enemy dynamite
[*] Fixed an issue of the cursor not being locked inside the game’s window
[*] Fixed an issue with a hazard in Chapter 4 not properly triggering
[*] Fixed an issue with occasional wrong alignment of the coin animation in changing turns banner
[*] Fixed an issue with health bars not showing properly in some occasions
[*] Fixed multiple occasions of incorrect respawn states
[*] Fixed an issue with “High Noon” skill not working properly when using a controller
[*] Fixed the sensitivity of scrolling of guns in the gun store
[*] From now on, all enemies make a little pause after shooting before they start to move to a new location (we plan to add more of those pauses after various actions in later updates)
[*] Finetune of Slide controls on the keyboard
[*] Added the option of skipping cutscenes by pressing Esc twice (or B on the controller)
[*] To prevent performance issues, the game has been capped at 60fps
[*] Minor optimization of memory handling
[*] Minor optimization of cutscene performance
[*] Replaced some images in the UI
[*] Various level design fixes in multiple levels
[/list]