Patch Notes 1.0.0

[h2]Misc Improvements[/h2] [list] [*] More details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates [*] Low market supply does not use sad face icons, to avoid implying a penalty [/list] [h2]Balance Changes[/h2] [list] [*] Markets can be oversupplied even from the start of the game (by 100%) [*] Lowerered Stone Mason research time [*] Lowered baseline demand for Wood, Stone, Stone Brick, and Plank [*] Further decreased effect of Land on resource regeneration rates (was too high and making Cultivation and Prospecting useless in early game) [/list] [h2]Bug Fixes[/h2] [list] [*] Goods Consumption Boost upgrades were being applied to the baseline demand for an item, instead of just affecting oversupply [*] Player could specify a production limit for Market recipes that exceeded the max demand for that item [*] Cultivation production auto-assign could enter a cycle where it would be added and removed repeatedly [*] Water Spring was showing up twice in tooltip for Well [*] Hotfix 1.0.0a: Fixed low land amounts having negative impact on resource regeneration rates [/list]