Askaya: Remnants of Ajuna is a 3rd person adventure-RPG where players embark on a series of adventures that are generated through the roll of story dice. These dice rolls are interpreted by our custom AI system to generate a customized story, with unique settings, goals, and avenues to success.
[u][b]Fixed:[/b][/u]
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[*] Enemies not following proper attack speed rules
[*] Spell cooldown icons are not swapping out to correct icon
[*] Player sometimes get hits with two attacks on one swing
[*] Shield status icon doesn't disappear when shield goes away due to damage.
[*] Arcane Shield effect does not go away when shield health is below 0.
[*] Arcane shield FX disappearing before it actually expires (when timing out).
[*] Keys (unused) being counted as items lost at death/quick exit screen.
[*] Slayers are boring. Make them more exciting (see below).
[*] Several side quests not properly spawning enemies.
[*] Several cases of old (temp) tree models still in use.
[*] Status effect icons bugged and only shows one effect at a time.
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[u][b]Balance Adjustments:[/b][/u]
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[*] Slayers given two new abilities: Acid Pool, which drops a growing pool of acid at their feet, causing damage over time while the player is in it, and Massive Strike, a jumping attack that causes damage + stun if the player is in melee range when they land.
[*] (Very) slightly increased damage of enemies to account for reduction in damage output after fixing bug that caused player to sometimes take damage twice from one enemy swing.
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[u][b]Additions:[/b][/u]
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[*] Several new side quest templates added for Rojaik, Inesti and Negrin.
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[u][b]Major Known Issues: [/b][/u]
[list]
[*] Master of None Talent is currently broken. I have figured out what it is broken, and I think I have it fixed, but need to test internally more extensively to make sure that I don’t break anything else.
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