Patch Notes 0.6.1648

Hive Jump 2: Survivors

Become an agent of vengeance in this bullet-heaven action roguelite! You are the lone survivor of your squad, on an alien planet with just your weapon, a jetpack, and the courage to keep fighting. Kill off alien swarms and transform their valuable guts into explosive upgrades and vital utilities.

Greetings Jumpers, It’s been a busy couple of busy weeks. Last week, we launched the Volcanic Wasteland update which brought a slew of new content and QoL updates. You can read more about [url=https://store.steampowered.com/app/2545740/Hive_Jump_2_Survivors/]The Volcanic Wasteland update here.[/url] We have a small patch rolling out today that focuses on some small changes and fixes. [h3]Changes:[/h3] [list] [*] Crushers' stats have been adjusted to create a longer and more engaging fight. [*] Health: 60k > 120k [*] Speed: .0165 > .02 [*] Ground slam cooldown: 2 > 1 [*] Ground slam damage: 25 > 40 [*] Ground slam attack range: 3 > 2.5 (clustering of falling stalactites is now slightly closer to the player) [*] Dash attack range: 1.5 > 2.5 [*] Dash attack duration: .25 > 1 (animation slowed down a little bit to make it a little less like teleportation.) [*] Dash attack cooldown: 5 > 4[/list] Removed duplicate soldier from codex. Health Regen permanent stat now says "0.25 per second" instead of "500%" Player icon on minimap fades out on the end of the beam out animation. Stalker minimap icon is now a diamond instead of a normal dot. Mouse is now layered on top of the "controller disconnected" prompt. [h3]Fixes:[/h3] Fixed an issue causing some stats to be invisible on some store cards. Volcano plants shed the correct color leaves. Fixed various UI issues when on larger resolutions. Additional typo fixes. Thank you for your continued support and feedback. It has helped the team to address issues and add improvements as quickly as possible. - Team Hive Jump