Become an agent of vengeance in this bullet-heaven action roguelite! You are the lone survivor of your squad, on an alien planet with just your weapon, a jetpack, and the courage to keep fighting. Kill off alien swarms and transform their valuable guts into explosive upgrades and vital utilities.
Jumpers!
Today is a momentous day! Hive Jump 2: Survivors is leaving Early Access and launching into 1.0!
We want to take a moment to extend our thanks to everyone who has supported us during this Early Access journey, as well as those who have provided invaluable feedback and reviews along the way. Your input has been crucial in shaping this game, and if you haven’t yet left a review, we kindly ask you to consider it. Reviews are one of the most impactful ways to support indie games like ours, and we love reading them!
We'd also like to share an updated content roadmap and reflect on the progress we've made since the start of the year—none of which would be possible without your support!
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[h3]Patch Notes[/h3]
So, here are the patch notes and additions for the 1.0 build that is live now!
[b]Additions:[/b]
[list]
[*] New Level: Mushroom Forest and Harvester Boss
[*] New Weapon: Chivalrous Arms
[*] New Jumpers: Chivalrous Jumper and Deputy Jumper
[*] Created a new tutorial for our new Jumpers.
[*] Added a short narrative intro at the start of each run (This can be turned off in Settings.)
[*] Increased the base chance of getting a challenge at the start of every wave by 10%. [/list]
[b]Adjustments:[/b]
[list]
[*] Scorcher's difficulty brought more in line with the rest of the bosses.
[*] Improved player collision detection with Acid and Lava.
[*] Removed reference of movement speed from Stringless Banjo Relic.
[*] Adjusted decor in all levels to prevent Jumpers from getting stuck between them.
[*] Wave 4's guaranteed challenge can now be 1 of 4 instead of 1 specific challenge.
[*] Proximity Grenade's cooldown reduced.
[*] Updated art for the Prepper Jumper.
[*] Frozen Ordovicians' body parts should be properly colored upon death.
[*] All Ordovicians, Jumpers, Equipment, Relics, etc should now have proper Codex entries. [/list]
[b]Fixes:[/b]
[list]
[*] Various store card stat display adjustments/fixes.
[*] Various UI adjustments/fixes.
[*] Fixed an issue when trying to close the store with no store or equipment cards available.
[*] Fixed icons on Jumper select and Codex entry images for a number of Jumpers.
[*] Various fixes related to different screen resolutions
[*] Various text and font corrections. [/list]
As always, thank you for jumping with us. We can’t wait to hear your thoughts on the 1.0 release, and we're thrilled to see how you attack the Harvester and fare in the Mushroom forest.
- Team Hive Jump