Patch Notes - 0.5.2.3:250115-2121

Hello Spacers! It's great to see so many people have been enjoying the new major update. I've been hard at work the last couple of days grinding through all of the bugs that have been reported, and am happy to deliver that along with a few usability improvements. If you have a bug to report, you can report it in [url=https://discord.com/invite/nebulousfc]the #bug-reports channel of the official discord[/url] or on the [url=https://steamcommunity.com/app/887570/discussions/1/]bug reporting discussion forum[/url]. Changes/Features: - Added button to craft editor loadout matrix to add a missile template to the fleet without having to go to the missile editor. - Rebuilt Canyon navigation tree at a higher resolution. - Added a scroll bar to the confirm modal if the height of the text exceeds 500 pixels. - Added a scroll bar to the action menu weapon list if there are more than 6 items. - Added click padding around ship and craft info bars to prevent clicks between panels causing deselection. - Added click padding around various selectable UI elements in skirmish. - Decreased attack run range of KBU-15, RBU-15, and KBU-22 to 2km (was 2.25, 2.25, and 3 respectively). - Decreased required straight-and-level time for bomb release to 3 seconds (was 5). Bug Fixes: - Fixed craft oscillating between combat and cruise when ordered to attack a receding target. - Fixed some NREs in grouped tracks when exiting a match. - Fixed a tutorial 3-2 voiceover line being cut incorrectly. - Fixed craft checking target aspect when firing missiles at ships, intended only for dogfighting. - Fixed game failing to start if an AI player was given a fleet with a loadout that had no missiles in a fixed component like a missile bay. - Fixed being able to select the same ship the selection widget was opened from (e.g. for formation guide selection). - Fixed faction sharing for spaceframes checking save key instead of base key. - Fixed additional missiles being deposited into magazines when post-flighting craft with unexpended weapons at high time accelerations. - Fixed unused craft ammunition not being returned to a magazine on landing if the magazine had been completely full at game start. - Fixed craft weapons indicating ammo storage volume in m^2 instead of m^3. - Fixed Solomon mount 1 and 2 cap references being swapped. - Fixed a few errors in starter fleets, such as missing weapon groups. - Fixed tutorial callout boxes not appearing for some parts of the ship info bar. - Fixed tutorial objective list blocking mouse interactions. - Fixed craft approach points on CLN Core A and Bow A container bank slots not being correct for Small Mounted Hangar which does not extend above the hull lip. - Fixed missile editor tooltip for anti-radiation seeker Signal Discrimination setting not matching new options. - Fixed craft groups transferred to a new owner not showing up in the ship list. - Fixed empty loadout select item showing a font tag sometimes. - Fixed server admin permissions not carrying through to debriefing screen. - Fixed exception in AI knowledge update when an opposing player's fleet was not loaded. - Fixed InvalidOperationException if an active AI-controlled flight landed or was destroyed in the middle of a command update. - Fixed NRE in ship clustering coroutine. - Fixed submunition warhead Release Range slider showing invalid ranges when no submunition was selected. - Fixed Journeyman MT1 having it's unmask side set to either instead of negative. - Fixed cruise missiles beginning their turn onto the next leg of a waypoint path early. - Fixed craft not collecting missiles on pylons into their LOD groups if they had been previously unloaded, causing them to be visible through the fog of war. - Fixed AI considering ships for the cringe capper role when they had passive sensors, FC radar, jamming, illumination, or directable sensors. - Fixed AI protected leaf query considering some leafs as vulnerable when they were not. - Fixed exploit allowing player fleet colors to be set outside the 0.0-1.0 range. See you in the battlespace, - The NEBULOUS Team