We’re excited to share that NEBULOUS: Fleet Command is participating in the January Sale at 50% off. Check it and other games out at the Hooded Horse January Sale.
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[hr][/hr][h3][b]Latest News for NEBULOUS: Fleet Command [/b][/h3]
The latest NEBULOUS: Fleet Command Carriers update brings a wealth of new content, gameplay mechanics, and much more. Keep sharing your thoughts and feedback. It helps shape the game's development!
[i]Here are some highlights:[/i]
[h3][b]Fighters, Bombers, and Utility Craft[/b][/h3]
[img]https://clan.fastly.steamstatic.com/images//38834260/11b4a40e0b4cb25f4f7f5fe02de636ba0bd28c90.jpg[/img]
Each faction now has three new spaceframes: [b]fighters[/b], [b]bombers[/b], and [b]scouts[/b], with an additional [b]shared utility skiff design[/b] for specialized operations.
[list]
[*][b]Alliance Craft[/b]: Built for speed and stealth, they excel in precision strikes and covert maneuvers.
[*][b]Protectorate Craft[/b]: Versatile and adaptive, these ships feature modular loadouts that can be reconfigured mid-battle to meet changing demands.
[/list]Every craft boasts unique weapons, capabilities, and maneuvering styles. The new fleet editor module allows players to customize each ship’s configuration for a tactical edge in different situations.
[h3][b]Customizable Loadouts[/b][/h3]
[img]https://clan.fastly.steamstatic.com/images//38834260/74e4aa6124e649a0f553a3df7124dd6a5893da85.jpg[/img]
For the first time, spacecraft can change their mission profiles mid-battle. Using the fleet editor’s [b]loadout matrix[/b], players can preconfigure weapons and modules for each craft and select specific setups during combat. This adaptability opens new tactical possibilities, making you react to evolving scenarios precisely.
[h3][b]Carrier Hulls & Modules[/b][/h3]
[img]https://clan.fastly.steamstatic.com/images//38834260/66275fab698949a173a9cdfcdf3ce0cdca39a45b.jpg[/img][list]
[*][b]Alliance Levy-class[/b] and [b]Protectorate Journeyman-class[/b] bring specialized carrier capabilities to their factions.
[*][b]Moorline Container Liner[/b] functions as a fleet carrier with expansive hangars.
[/list]Additionally, new [b]mounted hangars[/b] for ships with [b]C4 and C5 mounts[/b] allow larger vessels to carry a few spacecraft of their own, extending deployment options for strategic dominance.
[h3][b]Bombs, Missiles, and Submunitions[/b][/h3]
[img]https://clan.fastly.steamstatic.com/images//38834260/66be0e83af5a2cd9167e9c10d61a9a83d46b8e14.jpg[/img]This update expands the arsenal with:
[list]
[*][b]Unguided bombs[/b], offering devastating precision in combat.
[*]Two new [b]anti-spacecraft modular missile systems[/b] (SDM-1 and SDM-2) designed for rapid response defense.
[*]A new [b]Submunition Dispenser warhead[/b], enabling players to build sophisticated custom weapons for more nuanced attacks.
[/list][h3][b]AI Overhaul[/b][/h3][img]https://clan.fastly.steamstatic.com/images//38834260/0b489a2450ba0303c5fc6d6bcc98cd5ace4312a1.jpg[/img]The AI opponent has been completely rewritten, delivering advanced tactics like:
[list]
[*][b]Bow tanking[/b], cruise missile strikes, and map-driven maneuvering.
[*][b]Scenario-specific strategies[/b] for dynamic, challenging battles.
[/list]The AI is now fully moddable. While some areas, like jammer use, are still in development.
[h3][b]New Tutorials[/b][/h3][img]https://clan.fastly.steamstatic.com/images//38834260/11b4a40e0b4cb25f4f7f5fe02de636ba0bd28c90.jpg[/img]
With the introduction of carrier mechanics, the update includes:
[list]
[*][b]Two new tutorials[/b] to guide players through carrier operations.
[*]A new mission, [b]Final Battle Problem[/b], as part of the tutorial series. This scenario walks players through a full skirmish battle using the updated AI, preparing them for the challenges ahead.
[/list]
Check out the full patches notes here:
https://store.steampowered.com/news/app/887570/view/536587777549011152?l=english