Begin your monster-taming journey in Kādomon: Hyper Auto Battlers Prologue. Fight, collect, upgrade and evolve Kādomon to build your ultimate team in this prologue version of Kādomon: Hyper Auto Battlers. Experience the brand-new features, mechanics and Kādomon for the first time.
Hi everyone, happy launch day! To kick things off, we've made some more updates:
[h3][b]Major Additions [/b][/h3]
A new unit line has been introduced – the Water/Lightning Kadomon, Malarky.
3 New Items have been introduced.
8 new Field Effects have been introduced – focusing on giving players the ability to invert certain typings.
[h3][b]General Gameplay Adjustments [/b][/h3]
Carefoal's Passive Effect has been reworked – dealing damage and applying fast to allies behind when the ally in front of it attacks.
Shroonobi's Passive Effect has been nerfed, triggering enemy team's Decay 1/1/2 times.
Acroney's Passive Effect has been reworked, granting allies bonus Attack on faint as well as the currently granted Health.
The Air type synergy has been adjusted –granting Fast at the start of a battle, rather than triggering Attacks on start.
'Toxic Slime' item has been buffed, applying 2 Decay rather than 1.
Enemies will now correctly place their units in the queue (using Tanks at the front, specialists in their required spots, etc.).
Enemies now have the chance to spawn holding an item.
Queenstruction now spawns holding the 'Umm-brella' item.
The 'Quick Cash' Field Effect has been nerfed – granting 5 Gold rather than 10 Gold.
[h3][b]Misc. [/b][/h3]
Shonkka's Shop now stocks units according to their rarity tier.
Items can now be sold in the Shop.
Items marked with 'Consume' will now be consumed on Battle Start, but persist across Battles.
Icons on the top bar have been updated to new artwork.
A tooltip has been added on the Battle Stats screen when the Fragile keyword is activated.
New music tracks have been added for Rest Areas and Random Events.
[h3][b]Bug Fixes [/b][/h3]
Corrected XP Display for Hyper Evolved units.
Fixed 'On ally spawn' items not triggering correctly.
Fixed an issue causing Mini Boss encounters to break certain UI elements.