[Patch Note] Server maintenance for 1.1 update(16:30PM KRT 19th, July, 2019)

9Dragons : Kung Fu Arena

“Nine Dragons : Kung Fu Arena” is a Martial-Art battle royal project based on the history of “Nine Dragons Online”, loved by 7 million users globally. Through the bloody battleground in Gado island, defeat all other mercenaries and find “The Dragon’s Jade” to reveal the legend of Nine Dragon’s Legacy.

Hello guys [h1][b]The server will be closed for the maintenance today(19th of July 16:30 PM KRT) for 4 hours.[/b][/h1] This maintenance will contain various updates and changes for the game and we believe it will bring more fun to the general game-play. [h1][b][Summary] [/b][/h1]  Like we’ve shared the basic thoughts for this update, this patch contains a various major & minor change.  Gado, which is our current game map has been reworked with smaller size, object and field optimization and several changed game rules.  New Weapon type, “Gauntlet” has been added.  Basic balance for the game-play including the combat balance has been optimized  Major & Minor bug fixes including sounds, animation and UI [h1][b][Rework on Gado] [/b][/h1]  There were two island which connected by bridges. And because of feedback that we’ve received frequently, we’ve decided to minimize the map size by using right side of island only and extend the island’s shortly to optimize the game play.  Therefore, the Gado will now contain 5 Ruins, 3 Dragon’s Jade, and 1 Altar of the Dragon during the game-play.  Basically, there are 3 Dragon’s Jade out of 5 Ruins and one of the Ruins will be selected as the Altar of the Dragon  There will be only 1 Mysterious Lady at a time during the game-play.  All locations for the item spawn have been reworked and re-balanced. [h1][b][Change of Game Rules] [/b][/h1] Because of the rework on Gado which mostly related to the issue that the game area has been minimized, the basic game rule has been changed.  When you activate the Altar, if other players in the area of the activation, the time to finish the activation will be paused.  Once you activates the Altar, the Dragon’s Jade will be removed from your inventory and be placed at the center of Altar.  If you’ve been eliminated by another player during the activation, the player who eliminated your Character will take over the activation immediately.  The time to finish the activation has been decreased to 90 seconds (120 seconds at the original version).  The time limit for the lava trap to be activated has been decreased to 660 seconds (750 seconds at the original version).  The limited area that starts when player activate the Altar has been decreased to 20 meters (100 meters at the original version).  The activator of the Altar won’t be affected by the Deadly fog anymore.  Player won’t be affected by the damage from the falling anymore. [h1][b][New weapon type: Gauntlet] [/b][/h1]  The concept of the Gauntlet was motivated by several Chinese traditional Kung Fu.  In 9DKA, the Gauntlet will have extremely short and narrow attack range, but it can be deadly at close range with stun, knock-back and the combo attack.  You can also check the weapon skin from the lobby. [h1][b][Balance fix] [/b][/h1] [h1] [/h1]  All potion’s duration has been increased to 96 seconds (from 35 seconds).  All elixir can be taken by 3 for the maximum (from 6).  Tianjin Peach will increase the maximum HP by 150 (from 160)  Hefei Mushroom will increase the maximum CP by 50 (from 120)  Corea Ginseng will increase the attack power by 20 (from 16) [h1] [/h1]  All LMB Power skill books has been increased of its effectiveness  1Lv : 5% -> 10%  2Lv : 10% -> 20%  3Lv : 20% -> 30%  All RMB Power skill books has been increased of its effectiveness  1Lv : 15% -> 20%  2Lv : 30% -> 40%  3Lv : 50% -> 60%  All Q Power Skill books has been decreased of its effectiveness  1Lv : 50% -> 30%  2Lv : 100% -> 60%  3Lv : 150% -> 90% [h1] [/h1]  Character’s original maximum HP is now 330 (from 480)  Character’s original maximum CP is now 330 (from 360)  Character’s original attack power is now 21 (from 8)  When Character levels up, it will increase the maximum CP by 30 (from 60)  When Character levels up, it will increase the attack power by 7 (from 8) [h1] [/h1] [b]Sword [/b]  Sword’s LMB attack effectiveness has been decreased to 35% (from 49%)  Sword’s RMB attack effectiveness has been decreased to 60% (from 116%)  CP that requires to use Sword’s RMB attack has been increased by 41 (from 38)  Sword’s RMB attack speed(projectiles) has been increased by 100%  Sword’s Q attack effectiveness has been decreased by 115% (from 161%)  CP that requires to use Sword’s Q attack has been decreased by 39 (from 40) [b]Spear [/b]  Spear’s LMB attack effectiveness has been decreased by 39% (from 62%)  CP that requires to use Spear’s LMB attack has been increased by 13 (from 8)  Spear’s RMB attack effectiveness has been decreased by 75% (from 145%)  CP that requires to use Spear’s RMB attack has been increased by 52 (from 41)  Spear’s Q attack effectiveness has been decreased by 28% (from 57%)  CP that requires to use Spear’s Q attack has been decreased by 47 (from 55) [b]Chi Blaster [/b]  Chi Blaster’s LMB attack effectiveness has been decreased by 28% (from 37%)  CP that requires to use Chi Blaster’s LMB attack has been decreased by 16 (from 20)  Chi Blaster’s LMB attack speed (Projectiles) has been increased by 100%  Chi Blaster’s RMB attack effectiveness has been decreased by 90% (from 150%)  CP that requires to use Chi Blaster’s RMB attack has been increased by 58 (from 53)  Chi Blaster’s RMB attack speed (Projectiles) has been increased by 270%  Chi Blaster’s Q attack effectiveness has been decreased by 125% (from 171%)  CP that requires to use Chi Blaster’s Q attack has been increased by 88 (from 63) [h1][b][Minor Changes] [/b][/h1] [h1] [/h1]  Footstep sounds has a variation by the condition of the ground (sand, stone, wood …)  Sounds from receiving attack has been applied by each type of weapon  Sounds added when the Character is eliminated [h1] [/h1]  Animation from Spear’s RMB attack has been changed  Basic animation of Sacred Flower Character from the lobby has been changed  Animation that shows when Character receives the attack will start and end faster [h1] [/h1]  You can check the additional Character’s status such as: attack power, charged elixirs from the inventory screen(Tab)  Basic Camera angle during the game-play is now slightly far from the Character [h1][b][Bug Fixes] [/b][/h1]  Unexpected situation or crash during the movement & Chi step process has been solved.  Issue that showing HP/CP bar even the Character is in stealth mod has been solved.  Unexpected situation or error when dropping/changing weapon has been solved.  Issue that freezing situation when player use skill during the dash action has been solved.  Graphic mesh issue on Heavenly Demon Character has been solved.