“Nine Dragons : Kung Fu Arena” is a Martial-Art battle royal project based on the history of “Nine Dragons Online”, loved by 7 million users globally. Through the bloody battleground in Gado island, defeat all other mercenaries and find “The Dragon’s Jade” to reveal the legend of Nine Dragon’s Legacy.
Hello guys,
Before we start the post, we’d like to say thank you all for participating current beta service and joining our community. Even it is a beta service, we empathize that it still has much dev works need to be done and we wish that we can share the stories and results from our dev process with you guys.
[b]Through this post, we will share our major tasks which will be discussed and developed during January 2019 to gather feedback from users to ensure that our direction of development continuously stays on right track.[/b]
(For the dev issues mentioned below, please be informed that there might be a change or changes in tasks due to certain unexpected circumstances.)
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[h1]1. New and fixes for in-game function[/h1]
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[*] [b]In-Game event UI[/b]
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- Since the game rule might cause some confusion to new players, we will add the event UI that shows each event’s condition and progress (Dragon’s Jade spawn time, poison&lava trap condition…)
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[*] [b]Marking function for game map[/b]
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- It is a basic function for most of battle royal game. However, we didn’t include this function in beta service and will be updated on next beta service.
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[*] [b]Navigation system for major objects[/b]
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- It is a system which will be developed in January that provides information for the major object (landmarks, ruins, mysterious lady…) by showing direction with arrows on mini-map based on current player’s location.
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[*] [b]Sorting inventory function[/b]
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- In the current inventory structure, which is listed in the order that you obtain, a function will be developed to automatically sort by each item type through the sort button.
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[*] [b]Switching weapon slots[/b]
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- Additional features will be developed to allow to switch the location of the main & secondary weapon slots.
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[*] [b]Weapon name exposure[/b]
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- Each name of the weapon that you equip will be exposed on next update.
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[*] [b]Improved system for “Ruins”[/b]
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- Rather than simply the existing procedure of visiting the area to obtain the Dragon’s Jade, to provide more reason to visit the “Ruins”, a variety of methods are under consideration regarding the “Ruins”.
- currently, the method of acquisition through interaction to obtain the Dragon’s Jade or the direction of obtaining compensation items through interaction if the ruins do not contain the Dragons Jade has been discussed inside of our dev team.
- We will decide the best way to improve this system and proceed the dev work during January.
[h1]2. Character animation[/h1]
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[*] [b]Improved Character animation[/b]
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- We will improve and modify the general animation of characters in the game, such as moving, hitting, and while getting hit by another character.
[h1]3. Graphics & Sounds[/h1]
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[*] [b]Additional graphics resources for update[/b]
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- The graphics resources required for the previously mentioned new features will be created and applied in accordance with the respective update schedule.
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[*] [b]Complement existing graphics resources[/b]
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- A complement of existing graphics resources will be carried out include the GUI.
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[*] [b]Weapon Skins[/b]
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- Just like the character costume in the game, the existing weapons will also be made with different concepts of skins.
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[*] [b]Additional sound effects [/b]
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- Additional sound resources that come out when hit by other Characters will be created during the dev schedule.
[h1]4. New function[/h1]
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[*] [b]Updates for the waiting system after the game match[/b]
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- We’re currently discussing using the waiting system in various ways before starting the game for 60 seconds after the successful game match.
- During the 60 seconds, we’re planning to provide the functionality that allows the user to select their spawn location at the beginning or add cut-scene that shows high-rated users among the matched users.
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[*] [b]In-game reward policies & related product development[/b]
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- We will set up a policy on rewards to be paid after the end of each game round and the direction of a composition of the items available for purchase through the goods to be paid as rewards and carry out the related development.
If you have any questions about the development tasks mentioned above, please contact us by PM or in general discussion and we will provide you with more specific information to help to understand.