[img]{STEAM_CLAN_IMAGE}/44597976/7820a8cff43f1250381c087306fda09638db1ae4.png[/img]
[h1]Patch 1.11.0[/h1]
[h2]Featured Content[/h2]
“Season 3 ACT: 1” Battle Pass has started
“LEVIN” and “VELVET” bundles have returned to the shop
Updated Daily Shop display contents
[h2]Balancing[/h2]
Starting with Season 3 ACT: 1 we will be experimenting with the following adjustments.
[list]
[*] Increased HP for all runners
[*] Increased amount of Ultimate Gauge buildup when taking damage
[*] Stopped natural HP recovery over time
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Our plan:
With these changes, we aim to make matches more intense and dynamic.
By increasing HP and reducing the time needed for HP recovery, we’re encouraging players to clash on the front lines more frequently and make use of teamwork and tactics.. Additionally, the number of Ultimate activations per game has been increased, providing more opportunities to unleash powerful effects.
We hope this will also address situations where low-HP enemy players would continuously flee or hide at the edges of the stage, prolonging matches unnecessarily, ensuring a more engaging and fast-paced experience.
・Here is a breakdown of the HP increase for all Runners
RIOT : 700 → 1000
LEGACY : 1000 → 1500
SKYBOLT : 600 → 900
VELVET : 650 → 950
SUNSHINE : 800 → 1200
LEVIN : 750 → 1100
CHILLOUT : 600 → 800
HAVOC : 900 → 1400
MAGUS : 650 → 850
・SUNSHINE Adjustments
Skill ”Boom Bomb”
▲Increased the projectile speed and object destruction power
▼Increased Cooldown time(15→20)
Ultimate “Big Bang Joke”
▲Increased Damage(530→800) *NOTE: There is no increase in self-damage or damage to allies
▼Increased the gauge amount required to activate his Ultimate.
・Reduced the HP recovery gained when killing another player in Survival mode(100%→50%)
・Increased the Training Bot's HP (1000 → 1500)
[h2]Stage[/h2]
[list]
[*] Changed "Duel" Mode so that out-of-area barriers are no longer displayed
[*] Changed the billboards in the New York (Day) stage from "OKAMURA CORP." to standard billboards
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[h2]UI Design[/h2]
[list]
[*] Added Tips
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[h2]Bug Fix[/h2]
[list]
[*] Issue where the Ultimate gauge would fill up when attacking with HAVOC's ultimate "Ragnarok"
[*] Issue where the remaining time announcement would sometimes not be played during the Solo Challenge Mode: “Zombie Challenge”
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