Patch note 1.0.5: even more cheesy banter + a few surprises!

En Garde!

En Garde! – the swashbuckler action game! Battle graceless guards and nefarious noblemen in fast-paced fights full of spectacle. Use the environment, your wit and your blade to teach them all a lesson!

[img]{STEAM_CLAN_IMAGE}/43871638/307ff229a82c2c6a52f0aa4e52ed904f8b940981.png[/img] Greetings, swashbucklers! Whether you're currently enjoying En Garde, planning to discover it or to return playing it, here's a new patch full of fixes that will improve your experience with the game! Now that the game is getting closer to a definitive state, we are looking into [b]bringing it to consoles[/b]. We'll share more news about this as soon as we can! Full patch note: [list] [*][b]Many fixes for character barks[/b] (lines said by characters during gameplay) to allow a variety of new barks to be heard from most characters. [*]Various fixes for barks to have less barks interruptions and more coherent barks. [*]Improved reliability of hearing taunt barks from Adalia when using the taunt button. [*]Added some missing story dialogues and tweaked some dialogues staging. [*]Added a different rapier model to elite soldiers. [*]Removed the gain of fatigue damage on health loss for Count-Duke and Captain. [*]Changed the effect of weapon racks on count-duke to make it the same as for Captain. [*]“Surprise kick” skill snaps better on the target, increased snapping range for all skills. [*]Boss hud now displays total health of all bosses if there are multiple (for arena mode legend difficulty). [*]Fixed an issue where Count-Duke and captain would not resist crates and barrels when they are enraged. [*]Fixed an issue where Count-Duke and Soldiers would try to reach their spawn point after you reloaded checkpoint in the final boss. [*]Fixed an issue on Count-Duke where it would appear he takes fatigue damage out of nowhere shortly after losing a HP. [*]Fixed an issue causing the Count-Duke sometimes having the wrong set of animations when enraged. [*]Fixed swinging cage going through a wall in episode 4. [*]Fixed swinging cages gaining velocity when swinging for too long. [*]Fixed tips display in the loading screens + added tips that were missing. [*]Fixed an issue with border covering credits in the end. [*]Fixed an issue causing panache wheel UI to display wrong input if player rebind them. [*]Fixed an issue causing count-duke guard bar UI to have the wrong color when losing an hp while being weakened. [*]Fixed an issue where multiple soldiers would spawn during the panache skill tutorial in episode 1 if you replayed the episode. [*]Fixed an issue where the next map wouldn’t load after opening the door under specific circumstances at the beginning of episode 4. [*]Fixed an issue causing Adalia to jog at sprint speed after a dialogue if she entered while sprinting and changed state during dialogue (when player releases sprint input). [*]Fixed issues in terrain collisions in LAA3 that could block enemies. [*]Fixed subtitles not being displayed during the game over screen. [*]Added an Easter Egg dialogue somewhere when you replay the game after completing it. [*]Updated game credits. [/list]