En Garde! – the swashbuckler action game! Battle graceless guards and nefarious noblemen in fast-paced fights full of spectacle. Use the environment, your wit and your blade to teach them all a lesson!
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Greetings, swashbucklers!
Whether you're currently enjoying En Garde, planning to discover it or to return playing it, here's a new patch full of fixes that will improve your experience with the game!
Now that the game is getting closer to a definitive state, we are looking into [b]bringing it to consoles[/b]. We'll share more news about this as soon as we can!
Full patch note:
[list]
[*][b]Many fixes for character barks[/b] (lines said by characters during gameplay) to allow a variety of new barks to be heard from most characters.
[*]Various fixes for barks to have less barks interruptions and more coherent barks.
[*]Improved reliability of hearing taunt barks from Adalia when using the taunt button.
[*]Added some missing story dialogues and tweaked some dialogues staging.
[*]Added a different rapier model to elite soldiers.
[*]Removed the gain of fatigue damage on health loss for Count-Duke and Captain.
[*]Changed the effect of weapon racks on count-duke to make it the same as for Captain.
[*]“Surprise kick” skill snaps better on the target, increased snapping range for all skills.
[*]Boss hud now displays total health of all bosses if there are multiple (for arena mode legend difficulty).
[*]Fixed an issue where Count-Duke and captain would not resist crates and barrels when they are enraged.
[*]Fixed an issue where Count-Duke and Soldiers would try to reach their spawn point after you reloaded checkpoint in the final boss.
[*]Fixed an issue on Count-Duke where it would appear he takes fatigue damage out of nowhere shortly after losing a HP.
[*]Fixed an issue causing the Count-Duke sometimes having the wrong set of animations when enraged.
[*]Fixed swinging cage going through a wall in episode 4.
[*]Fixed swinging cages gaining velocity when swinging for too long.
[*]Fixed tips display in the loading screens + added tips that were missing.
[*]Fixed an issue with border covering credits in the end.
[*]Fixed an issue causing panache wheel UI to display wrong input if player rebind them.
[*]Fixed an issue causing count-duke guard bar UI to have the wrong color when losing an hp while being weakened.
[*]Fixed an issue where multiple soldiers would spawn during the panache skill tutorial in episode 1 if you replayed the episode.
[*]Fixed an issue where the next map wouldn’t load after opening the door under specific circumstances at the beginning of episode 4.
[*]Fixed an issue causing Adalia to jog at sprint speed after a dialogue if she entered while sprinting and changed state during dialogue (when player releases sprint input).
[*]Fixed issues in terrain collisions in LAA3 that could block enemies.
[*]Fixed subtitles not being displayed during the game over screen.
[*]Added an Easter Egg dialogue somewhere when you replay the game after completing it.
[*]Updated game credits.
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