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En Garde!

En Garde! – the swashbuckler action game! Battle graceless guards and nefarious noblemen in fast-paced fights full of spectacle. Use the environment, your wit and your blade to teach them all a lesson!

[b][i]En Garde![/i] launches in only 2 days and we’d like to tell you more about our accessibility and difficulty settings! [/b] ⚔ We know that some of you who are interested in [i]En Garde![/i] are hooked by the game’s setting and tone, but are [b]not very familiar playing this kind of action games[/b]. 😵 Part of [i]En Garde![/i]’s experience is to [b]overcome difficult combat challenges[/b], not through hardcore perseverance, but rather by understanding how to deal with groups of enemies [b]using your environment to your advantage.[/b] 🤺 We want En Garde! to be [b]a welcoming game[/b] that anyone can play and have fun with, no matter your level of skill with this kind of games. ✨ However, [b]fights can be very intense[/b] and the game is a mechanical challenge because you need to perform parries, dodges, attacks and kicks while paying attention to the enemies around, position to use environmental interactions, etc. 😱 So, we have worked hard to provide a variety of [b]accessibility options for players who need them[/b], but also to [b]make the default experience approachable with an in-depth tutorial level as well as a list of gameplay tips[/b] to improve your skills. 😎 [h1]Tips & Tricks menu [/h1] [img]{STEAM_CLAN_IMAGE}/43871638/058090331370f291f99875715ecfc696e8ae2ada.png[/img] Accessible at any point from the pause menu, the [b]Tips & Tricks menu is like the “move list” you would find in any traditional beat ‘em up game.[/b] But instead of listing endless strings of complicated combos, this menu will give you precious [b]tips on how to improve your fighting[/b] with explanations of fencing subtleties, contextual moves, details on environmental interactions, enemies strengths and weaknesses… News tips are added to this menu throughout the whole story campaign, as you encounter new environments or enemies, and as you unlock new special skills. [h1]Difficulty settings[/h1] [img]{STEAM_CLAN_IMAGE}/43871638/95027bed08c7081359d70ff02948ae576e0516fc.png[/img] [b]En Garde! has 3 difficulty settings: easy, medium and hard modes.[/b] These difficulty modes have an influence on: [list] [*] Parry and dodge timing windows [*] Damage caused by player parries and critical strikes (increased in easy mode only) [*] Number of HP for Adalia [*] Duration of invulnerability after Adalia got hit [*] Enemies aggressiveness [*] Enemy stun time [/list] [h1]Assist options[/h1] [img]{STEAM_CLAN_IMAGE}/43871638/3ec7cbd26f6cd7beb263ec95b551b7c255cb3b02.jpg[/img] [list] [*] [b]Invincibility:[/b] you cannot lose health and die anymore. Use this if you don’t want to play with the challenge of survival. [*] [b]Automatic parries:[/b] for anyone who has trouble with parry timing or reflexes, this will simplify the challenge of fencing. All parries will be automatic, but you can still use the parry button to try a perfect timing. You will still have to dodge red attacks, so stay on your guard! [*] [b]Camera Auto Focus:[/b] the camera turns towards your target automatically while in fight. [*] [b]Camera Auto Turn:[/b] the camera will turn automatically in the direction of your movement while running or sprinting. [/list] [h1]Accessible interface[/h1] [img]{STEAM_CLAN_IMAGE}/43871638/1d7129a32a8807bd2669d3fb1169a8d018fa4f92.jpg[/img] You can modify the scale of HUD, enemy UI and subtitles, or activate the Hyperlegible font for texts. [h1]Input binding[/h1] [img]{STEAM_CLAN_IMAGE}/43871638/6060326618cf84d8ad3d74d95c20a7901cde6a32.png[/img] You can rebind keys for any action for both keyboard and gamepad! [h1]That's all for today![/h1] For more information about the game itself and its release (pricing, release time, ...), you can check our release information news: https://store.steampowered.com/news/app/1654660/view/3664293140685773604 Don't forget to Wishlist En Garde! if you haven't already, and see you soon! https://store.steampowered.com/app/1654660/En_Garde/