Patch 6 is out!

Firmament

Firmament is a new puzzle-adventure game by the legendary game studio behind the best-selling games Myst and Riven. Featuring deep storytelling and world-building, discover the story of this seemingly abandoned world as you explore and unlock the mysteries of 3 unique Realms… and beyond!

Firmament Release Notes 1.2.0 (e9979-p17748) Hey folks! Thanks for playing Firmament. We’ve got a lot of great fixes for you today. Here’s the list: [b]Fixes[/b] Global [list] [*] Fixed a crash that could occur at a sweet spot during a re-attempt to engage the adjunct while the adjunct was in flight toward a socket. [*] Fixed the adjunct not allowing the player to socket into the pod. [*] Adjusted the socket mode font size and behavior so that the text won't wildly scale up and down. [*] Added an additional trace to the socket to make sure that sockets that are in interiors are blocked. [*] Added a brief delay before checking to see if the socket rotation click can be played again, as well as concurrency settings. [*] Set the rotation of the in world clipboards to 1 so it would place the character in the correct location. [*] Fixed added for certain situations where a save might get corrupted and not save out the proper level information needed to load the save back in. Corrupted saves will now automatically place you in the bunker in Curievale. [*] Fixed the current quality level text to reflect the actual quality level instead of “low” (this is just an aesthetic change). [*] Added potential fix for some more shadow flickering. [*] Fixed the credits being clipped when FOV is set to a low number. [*] Fixed some spelling issues in English subtitles for the Mentor and Founders’ speeches. [*] Fixed added to make sure that the creator mode checkbox is initialized properly when the menu is opened. [*] Game files now take up 1% of space less than before. [/list] Curievale [list] [*] Fix added for being able to move the elevator in the dive area out of interactable range. [*] Fix another situation where the ice crane can get stuck. [*] Fix added for a block caused by taking a second ice block down the chute after moving the support platform from the first. [*] Fix added for potentially getting stuck on an elevator platform by standing in the corners of the elevator while it moves down. [*] Various hitch fixes added. [/list] St. Andrew [list] [*] Fixed some areas where the terrain appeared to glow. [*] Fixed the Camelus being able to get too close to the repair facility outer wall. [*] Fixed situation where if you got an upgrade within the Arch in St. Andrew and then used “teleport to safe spot”, you’d be moved back to the Camelus area when you should be stuck inside the top of the arch where you're "awaiting the embrace". [/list] Swan [list] [*] Fixed the Swan ceiling lights colliding against the adjunct [/list] Juleston [list] [*] Added an out of bounds player location under the battery grid. [*] Rotated the “engage” camera slightly for the clipboard in the bunker so that it no longer transitions to it along a windy weird path. [*] Fix for being able to get stuck between the omniwheel and the platform if you call it while standing in a sweet spot. [/list] VR [list] [*] Fixed some VR options near the top (navigation mode & turn mode) showing up weirdly left-aligned. [/list] If you encounter an issue with the game, whether a crash, soft block, graphical issue, or anything else, please follow the instructions here to get us the information we need to look into the issue you are encountering: [url=https://steamcommunity.com/app/754890/discussions/0/3826415752024788425/]https://steamcommunity.com/app/754890/discussions/0/3826415752024788425/[/url] Thanks again, folks! Cheers, Hannah