Patch 1: Missing speech fixes and more!

Firmament

Firmament is a new puzzle-adventure game by the legendary game studio behind the best-selling games Myst and Riven. Featuring deep storytelling and world-building, discover the story of this seemingly abandoned world as you explore and unlock the mysteries of 3 unique Realms… and beyond!

Firmament Release Notes 1.0.0 e9752-p17329 Hey folks! Thanks for playing Firmament! :D We’ve got a lot of great fixes for you today, including a fix for speeches not playing in certain cases. Here’s the list: [list] [*] Fix for the speeches in the game sometimes not playing for the rest of the game instance. [*] Fix for an unload/soft block occurring if you save your game at the edge of a platform on the battery puzzle in Juleston, then try and load the game. [*] Moved a speech trigger out of an odd corner of the conservatory interior to a more reasonable location. [*] Extended a collider spline inside of the mixing vat in Juleston (around the railing) so that a small section now matches the majority of the interior collision. Prevents the player from becoming stuck inside the railing mesh. [*] Added disabled states to the ice building platform. [*] Flipped animation on the Juleston bunker pistons, as they moved in the opposite direction as the other bunkers and would clip into the surrounding rocks when the bunker was raised. [*] Updated localization from our localization partner for prove-it tutorials when you get an upgrade. [*] Fix for target transport pod being invisible when linking within the same age. [*] Fixed the door lighting channels on the St. Andrew conservatory pod. [*] Text on the transport pods in the Swan getting cut off in some localizations. [*] Added a suit position for after don/doff of the suit in a certain location. [*] Fix for a certain circumstance of speeches not playing after returning to the Swan. [*] Fix for a sound not being affected by sound volumes set in the in-game menu. [*] Fix for SteamVR tutorials for Quest showing up when using the Oculus runtime instead of just regular Oculus runtime tutorials. [*] Fix for being able to see the unloaded interior of the conservatory or exterior courtyard. [*] Added auto close regions to the purge doors (they're fairly large in order to not be defeated by the extended tether upgrade). [*] Fix for purge door sockets playing the disabled sound when they shouldn’t be. [*] Increased size of scroll bar in graphics settings menu. [*] Decreased size of menu in 2D. [*] Increased size of main menu in VR. [*] Hid the frame rate limit setting in the graphics settings menu when you're in VR. [*] Campaign backers only: Fix for the gamepad not focusing on the adjunct UI scale option when you move up with the d-pad from the adjunct skin option in the display settings menu. [*] Move books closer into view on the Steam Deck. [/list] If you encounter an issue with the game, whether a crash, soft block, graphical issue, or anything else, please follow the instructions here to get us the information we need to look into the issue you are encountering: [url=https://steamcommunity.com/app/754890/discussions/0/3826415752024788425/]https://steamcommunity.com/app/754890/discussions/0/3826415752024788425/[/url] Thanks again, and have a great weekend!!!! Cheers, Hannah