Patch #57 Bug fixes and udpates

mtion studio

Create, play, and remix immersive 3D experiences with mtion—where you can bring immersive stories to life without coding. Build interactive worlds, publish with ease, and connect with a vibrant community across platforms like Twitch and YouTube.

[h1][b]🚀 What’s New[/b][/h1] [h2][b]🐛 Bug Fixes[/b][/h2] [b]✨ Graphics and Shaders[/b] [list] [*] Fixed a [b]null reference error[/b] when creating shadow masks, boosting stability for immersive visuals. [/list] [b]📂 Asset Management[/b] [list] [*] Resolved an [b]error when environments contain built maps[/b], ensuring seamless map loading and editing. [*] Fixed a [b]duplicate ID issue[/b] in clubhouse and blueprint data, avoiding data conflicts. [*] [b]New Logs:[/b] Added detailed logs to track duplicate asset occurrences for easier troubleshooting. [/list] [b]🎮 Gameplay and Avatar Interactions[/b] [list] [*] Fixed [b]spatial trigger bugs[/b] affecting avatars, enabling smooth interactions in your virtual worlds. [/list] [h2][b]💡 SDK and Performance[/b][/h2] [list] [*] [b]SDK Update:[/b] Upgraded to the latest SDK version for smoother compatibility and improved performance. [*] [b]Optimized Asset Parsing:[/b] Reduced errors and sped up load times with significant asset management enhancements. [/list] [h1][b]🌟 Create. 🎥 Stream. 🎮 Play. 🔄 Repeat.[/b][/h1]