Live the life of a starving artist in 19th century alternative history. Survive poverty, alchoholism, madness, depression, and 67 different feelings. Paint masterpieces by combining inspirations, sell them for riches (or scraps) and create a painting that will change the world.
The most noticeable changes of this update concern game balance (visiting the bar, collecting victory requirements, and hunting jobs are now more generous to the player) and visuals. For exampe, Interaction feels much more eye-pleasing now, with the new colors. Many cards (such as injuries, characters, conditions) also got new fashionable hovertext descriptions, some got size changes to indicate their relative importance.
New visuals & writings
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[*] Improved the highlight signifying Interaction between cards
[*] Many card types have new sizes now, indicating importance
[*] Unwanted conditions have show full descriptions in hovertext
[*] Characters now have full descriptions in hovertext, hinting at their talking interests (this is the first step for implementing character relation developments)
[*] Injuries now have full descriptions in hovertext
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Balance
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[*] Victory requirements have been changed (need more work and less luck)
[*] Using the Jobhunt skill does not spending sanity any more, has 40% success chance
[*] Increased chance to meet characters in Bar Avenue
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Fixes
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[*] Fixed a bug that sometimes made incorrect amount of cards shown in action results
[*] Fixed some cards lacking UI elements after loading game
[*] The Agent upgrade now gives you a new “skill”, as intended
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