Patch #3 (Version 0.4.26)

Wizard of Legend 2

Face perilous magical trials in the fast-paced rogue-lite follow-up to the acclaimed original, featuring co-op and vibrant new 3D visuals. Master new Arcana and elements, experiment with spell combinations, and become the next Wizard of Legend!

[h1]Wizard of Legend 2 - Patch #3 (Version 0.4.26)[/h1][h2]Enhanced Stability, Bug Fixes, and New Accessibility Options Await![/h2] Greetings Wizards! Patch #3 is here with a host of bug fixes, improvements, and new updates! We’ve been hard at work addressing various issues and polishing the game to ensure a smoother and more enjoyable experience for everyone. Thank you for your continued feedback and support! [h3]Multiplayer Stability:[/h3][list] [*]Resolved an issue where the game became unplayable if a client disconnected while the server was in the ghost state.[/*] [*]Fixed a crash when local co-op players tried to join an online game.[/*] [*]Addressed a bug preventing clients from teleporting after falling into pits while the server activated a portal.[/*][/list][h3]Relic & Arcana Fixes:[/h3][list] [*]Fixed a bug where choosing a relic from Arcolith with a full inventory caused it to spawn in the wrong location across levels.[/*] [*]Corrected a bug that allowed players to spawn in the tutorial after defeating the final boss.[/*] [*]Fixed an issue where the signature bar was consumed prematurely when casting normal versions of signature arcana.[/*] [*]Fixed VFX issues with Fissure Slam and Blazing Whip when canceling arcana with a dash.[/*] [*]Addressed bugs related to casting Shock Assault and Submerged Strike while falling or in pits.[/*][/list][h3]Gameplay & Performance Updates:[/h3][list] [*]Increased the controller dead zone to reduce aiming glitches. Temporarily, this option has been removed from the settings.[/*] [*]Auto Aim setting now properly toggles off when using a controller.[/*] [*]Minor performance optimizations for smoother gameplay.[/*][/list][h3]Visual & Audio Updates:[/h3][list] [*]Updated sound effects for several arcana: Spreading Jet, Volt Surge, Stone Strike Kick, and Ice Blast.[/*] [*]Added new SFX for Serjik's Tournament intro and Hieronymus' cutscene, with further cutscene fixes.[/*] [*]Visual improvements in Healing Room, Medallions' Mirror, and Arcana Enhancers.[/*] [*]Updated mini-map visuals and loading banners for better clarity.[/*][/list][h3]Accessibility:[/h3][list] [*]Added a new accessibility option to disable Hit Screen Effects in the settings.[/*][/list][h3]Task Adjustments & Fixes:[/h3][list] [*]Removed the King Hunt task.[/*] [*]Fixed issues with the Barehanded Giant Hunt and Spawner Stomp tasks.[/*] [*]Dummies no longer count toward task progression.[/*][/list][h3]Miscellaneous Fixes:[/h3][list] [*]Fixed a bug with Mordeon’s Gem healing the player even at full health.[/*] [*]Wizards are now paused during Bahadur's death animation.[/*] [*]Corrected the issue of the title screen showing defeat despite beating the final boss.[/*] [*]Fixed revive count display in the run summary screen.[/*] [*]Fixed issues with scrolling through Early Access and Patch Notes using the controller.[/*][/list] Thank you for your dedication to the trials and for helping us make [b]Wizard of Legend 2[/b] the best it can be! We look forward to hearing more of your feedback. As always, stay magical and keep those arcana flying!