Take charge of a WW1 field hospital on the Western Front, and make all the decisions necessary to help the soldiers recover and to support the war effort. In this narrative management game, you are the last bastion of humanity.
Hello Major,
I hope all is going well on the Front, we need reinforcements and that's why we're sending you a new trainload of merchandise... sorry, fixes.
[h3]Technique: [/h3]
[list][*] Added autosave feature
[*] Added shortcuts for all buttons that are present in the top left corner of the screen (the same ones that are accessible via the gamepad's shoulder buttons). These shortcuts are also bindable in the menu
[*] Added binding in the menu to the following keyboard controls: camera panning, camera rotation, pausing, changing game's speed, skipping dialogue/cinematics
[*] Saving when a task window is visible (gamepad only) no longer leads to sequence break on load (this is not retroactive)
[*] Fixed a rare memory leak that would cause the IGM to be unresponsive after a Chapter was complete.
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[h3]Game Design:[/h3]
[list][*] Fixed an issue where the soldier's value markers were empty at the end of the rehabilitation process if the process was very quick
[*] Resources are no longer truncated when loading with more than basic Warehouse capacity after upgrading the warhouse
[*] Fixed workers carrying wounded or items from train sometimes blocking and possibly impacting performance (this is not retroactive)
[*] Fixed missing food depot in Chapter 2 Scout Quest "Family Matters Are Never Simple"
[*] Fixed bottom rehabilitation tent cards not scrolling up on their own after being moved and sometimes potentially blocking
[*] Amputated german captives no longer invisible in the rehabilitation tent
[*] German Captives' patient cards no longer hide their surname after loading the game
[*] Fixed workers sent onto special tasks at the end of the chapter blocking when progressing to the next
[*] Updated splines for ADS ambulances to prevent collisions when one vehicle leaves the garrage while the other approaches it.
[*] Nurses assignment to the Hospital wards now is correctly capped at the amount that can work there. The cap has been fixed to behave correctly with upgrades
[*] Fixed missing wounded on Mine Explosion in Chapter 2
[*] Priority to carry wounded from ADS to ambulance is now higher than to carry wounded from trenches to ADS as intended
[*] Upgrades with unmet requirements now state these requirements in the description (for clarity, mostly for the Truck Garrage which requires a Scout Tent, both in different tabs)
[*] Fixed misc events like the construction of the Memorial Stone breaking the game's progress in various ways (like locking combat from happening or the whole Chapter from finishing) (this won't be retroactive in most cases)
[*] Older saves with a quest for X-Ray that have the upgrade locked for some reason now have that upgreade specifically unlocked (no need to use the "Turn off tutorials" workaround)
[*] Scout teams can no longer be sent back to hospital when they are on an active mission
[*] Problematic spaces where staff could get stuck in certain situations were excluded from navigation.
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The War Hospital Team
https://store.steampowered.com/app/1553000/War_Hospital/
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