[h2]0.8.2 Becquerel[/h2]
We have a new patch to announce, and it's a big one!
We've revamped the meta-game, by separating each chapter into own runs. Previously, all three chapters were part of one run consisting of 21 levels. Now, each chapter is a 10 level long run. Once you defeat the boss at the end of the chapter, you return to Wardenclyffe and receive your rewards. So now you don't have to return to chapter 1 if you die in chapter 2. This also allowed us to make each chapter a bit longer!
We have improved the level generation algorithms, added new assets and even new environmental mix: Farm Outskirts.
There are two new perks ([b]Feral Instict[/b] and [b]Gifted[/b]) and weapons (Grenade Launcher and Blackhole Grenade Launcher). We also worked on the game balance, and it should be better now.
We have also included analytics opt-in, that allows the game to collects & send anonymous play data that will help us to balance and improve the game. This is completely optional, and is turned off by default.
[h2]Full changelist[/h2]
[RUN] Each chapter is now a separate run!
[RUN] Chapters extended by about 50%
[WORLDMAP] Improved Worldmap
[WEAPON] Grenade Launcher added
[WEAPON] Blackhole Grenade Launcher added
[WEAPON] Teslazi changed to Burst fire
[PERK] Feral Instinct Perk added
[PERK] Gifted Perk added
[PERK] Legendary perks are now Rare perks instead
[ENVIRONMENT] New Environmental mix, Farm Outskirts, added
[LEVEL GENERATION] Improved level generation algorithms
[UI] Improved Weapon Rewards screen, now with detailed comparisons
[UI] General UI improvements
[BUG] Monsters should no longer spawn outside play area
[MISSION] ELITE monsters now spawn with delay
[MISSION] Inhibitor missions now slightly more difficult
[ENCOUNTERS] New Encounters added
[ANALYTICS] OPTIONAL gameplay data analytics added
[GFX] Added shockwave efffect to Mech explosion