Patch #2 + Announcement

A Fishy RPG

A Fishy RPG is a retro-style game about surviving, exploring and finding legendary fishes in a strange and procedurally generated universe.

Hello, [list] [*] We've just released a new patch to the game. We noticed that two conditions were triggering the PAUSE MENU at the same time (causing some bugs on this screen), so we fixed that. We also noticed that the SAVE/LOAD function was causing some bugs as well, so we decided to remove this feature temporarily until we fix that (probably until next weekend). [*] Also, we made a little change in the caves system. Now, on the surface, the portals are all acessible and they are more present on this level. Before that, you needed to firstly upgrade your gun to level 4 before you could be able to break the rocks and access the portal. We understand that this was causing some confusion about the game, so we decided to leave the portals surrounded by rocks only on deeper caves/levels. We hope this make A Fishy RPG more enjoyable and the learning curve more coherent. [*] The next weekend, we'll relase a new update to A Fishy RPG to implement a mini-map system. Even though all the levels are procedurally generated, the map will show only the enter and exit portals to the caves. [*] Last but not least, we've receveid some complaints that the game will keep running after it's closed. Is anyone experiencing this problem as well? If so, could you provide some detailed information/feedback about this problem so we could work on fixing that? [/list] Thank you all in advance, and we hope to receive more feedbacks from you guys, so we can continously build a better game and experience until Full Release. LGV